Inheritance: UnityEngine.MonoBehaviour
		public virtual void Awake() {
			if (Application.isPlaying) {
				if (_appDelegate != null && _appDelegate != this) {
					Destroy (this.gameObject);
					return;
				} else {
					_appDelegate = this;
				}
				DontDestroyOnLoad (this.gameObject);
				_loopers = new List<NSLooper>();
				_looperCount = 0;
				registWithTarget(_window, _window.OnUpdate, _window.OnGUIUpdate);
				_doseApplicationDidFinishLaunched = false;
			} 

			if (firstPassFlag) {
				//init
				gameObject.transform.position = Vector3.zero;
				gameObject.name = "AppDelegate";

				//window
				{
					GameObject obj = new GameObject ();
					obj.transform.parent = this.transform;
					_window = obj.AddComponent<UIWindow> ();
				}

				//impl building
				applicationRunOnceOnBuilding();

				firstPassFlag = false;
			}
		}
Beispiel #2
0
		public virtual void Awake() {
			if (Application.isPlaying) {
				if (_Instance != null && _Instance != this) {
					Destroy (this.gameObject);
					return;
				} else {
					_Instance = this;
				}
			} 
			if (firstPassFlag) {
				gameObject.transform.position = Vector3.zero;
				gameObject.name = "UIWindow";
				firstPassFlag = false;
			}
		}