public ChangeOfValue(NewValue newValue, StatusFlags statusFlags) { this.NewValue = newValue; this.StatusFlags = statusFlags; }
public static NotificationParameters NewUnsignedRange(uint exceedingValue, StatusFlags statusFlags, uint exceededLimit) { return new UnsignedRange(exceedingValue, statusFlags, exceededLimit); }
public ChangeOfLifeSafety(LifeSafetyState newState, LifeSafetyMode newMode, StatusFlags statusFlags, LifeSafetyOperation operationExpected) { this.NewState = newState; this.NewMode = newMode; this.StatusFlags = statusFlags; this.OperationExpected = operationExpected; }
public static NotificationParameters NewChangeOfValue(NewValue newValue, StatusFlags statusFlags) { return new ChangeOfValue(newValue, statusFlags); }
public static NotificationParameters NewFloatingLimit(float referenceValue, StatusFlags statusFlags, float setpointValue, float errorLimit) { return new FloatingLimit(referenceValue, statusFlags, setpointValue, errorLimit); }
public UnsignedRange(uint exceedingValue, StatusFlags statusFlags, uint exceededLimit) { this.ExceedingValue = exceedingValue; this.StatusFlags = statusFlags; this.ExceededLimit = exceededLimit; }
public static NotificationParameters NewChangeOfLifeSafety(LifeSafetyState newState, LifeSafetyMode newMode, StatusFlags statusFlags, LifeSafetyOperation operationExpected) { return new ChangeOfLifeSafety(newState, newMode, statusFlags, operationExpected); }
public static NotificationParameters NewChangeOfValue(NewValue newValue, StatusFlags statusFlags) { return(new ChangeOfValue(newValue, statusFlags)); }
public static NotificationParameters NewCommandFailure(GenericValue commandValue, StatusFlags statusFlags, GenericValue feedbackValue) { return(new CommandFailure(commandValue, statusFlags, feedbackValue)); }
public static NotificationParameters NewChangeOfBitstring(BitString56 referencedBitstring, StatusFlags statusFlags) { return(new ChangeOfBitstring(referencedBitstring, statusFlags)); }
public static NotificationParameters NewChangeOfState(PropertyStates newState, StatusFlags statusFlags) { return(new ChangeOfState(newState, statusFlags)); }
public static NotificationParameters NewUnsignedRange(uint exceedingValue, StatusFlags statusFlags, uint exceededLimit) { return(new UnsignedRange(exceedingValue, statusFlags, exceededLimit)); }
public UnsignedRange(uint exceedingValue, StatusFlags statusFlags, uint exceededLimit) { this.ExceedingValue = exceedingValue; this.StatusFlags = statusFlags; this.ExceededLimit = exceededLimit; }
public static NotificationParameters NewChangeOfLifeSafety(LifeSafetyState newState, LifeSafetyMode newMode, StatusFlags statusFlags, LifeSafetyOperation operationExpected) { return(new ChangeOfLifeSafety(newState, newMode, statusFlags, operationExpected)); }
public static void Save(IValueSink sink, StatusFlags value) { Value<BitString56>.Save(sink, value._bitstring); }
public ChangeOfBitstring(BitString56 referencedBitstring, StatusFlags statusFlags) { this.ReferencedBitstring = referencedBitstring; this.StatusFlags = statusFlags; }
public OutOfRange(float exceedingValue, StatusFlags statusFlags, float deadband, float exceededLimit) { this.ExceedingValue = exceedingValue; this.StatusFlags = statusFlags; this.Deadband = deadband; this.ExceededLimit = exceededLimit; }
public ChangeOfState(PropertyStates newState, StatusFlags statusFlags) { this.NewState = newState; this.StatusFlags = statusFlags; }
public static NotificationParameters NewChangeOfBitstring(BitString56 referencedBitstring, StatusFlags statusFlags) { return new ChangeOfBitstring(referencedBitstring, statusFlags); }
public static NotificationParameters NewFloatingLimit(float referenceValue, StatusFlags statusFlags, float setpointValue, float errorLimit) { return(new FloatingLimit(referenceValue, statusFlags, setpointValue, errorLimit)); }
public static NotificationParameters NewChangeOfState(PropertyStates newState, StatusFlags statusFlags) { return new ChangeOfState(newState, statusFlags); }
public ChangeOfValue(NewValue newValue, StatusFlags statusFlags) { this.NewValue = newValue; this.StatusFlags = statusFlags; }
public static NotificationParameters NewCommandFailure(GenericValue commandValue, StatusFlags statusFlags, GenericValue feedbackValue) { return new CommandFailure(commandValue, statusFlags, feedbackValue); }
public CommandFailure(GenericValue commandValue, StatusFlags statusFlags, GenericValue feedbackValue) { this.CommandValue = commandValue; this.StatusFlags = statusFlags; this.FeedbackValue = feedbackValue; }
public static NotificationParameters NewOutOfRange(float exceedingValue, StatusFlags statusFlags, float deadband, float exceededLimit) { return new OutOfRange(exceedingValue, statusFlags, deadband, exceededLimit); }
public static NotificationParameters NewOutOfRange(float exceedingValue, StatusFlags statusFlags, float deadband, float exceededLimit) { return(new OutOfRange(exceedingValue, statusFlags, deadband, exceededLimit)); }
public ChangeOfBitstring(BitString56 referencedBitstring, StatusFlags statusFlags) { this.ReferencedBitstring = referencedBitstring; this.StatusFlags = statusFlags; }
public ChangeOfLifeSafety(LifeSafetyState newState, LifeSafetyMode newMode, StatusFlags statusFlags, LifeSafetyOperation operationExpected) { this.NewState = newState; this.NewMode = newMode; this.StatusFlags = statusFlags; this.OperationExpected = operationExpected; }
public ChangeOfState(PropertyStates newState, StatusFlags statusFlags) { this.NewState = newState; this.StatusFlags = statusFlags; }
public FloatingLimit(float referenceValue, StatusFlags statusFlags, float setpointValue, float errorLimit) { this.ReferenceValue = referenceValue; this.StatusFlags = statusFlags; this.SetpointValue = setpointValue; this.ErrorLimit = errorLimit; }
public CommandFailure(GenericValue commandValue, StatusFlags statusFlags, GenericValue feedbackValue) { this.CommandValue = commandValue; this.StatusFlags = statusFlags; this.FeedbackValue = feedbackValue; }
public static void Save(IValueSink sink, StatusFlags value) { Value <BitString56> .Save(sink, value._bitstring); }