public float HeroStrength(HeroInfo h)
 {
     if (h.hero.Hero == Champion.PracticeTool_TargetDummy)
     {
         return(0);
     }
     return(h.hero.HealthPercent() * (100 + h.hero.Level * 10 + h.kills * 5));
 }
Beispiel #2
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 public LocalAwareness()
 {
     heroTable = new List<HeroInfo>();
     foreach (AIHeroClient h in EntityManager.Heroes.AllHeroes)
     {
         if (h.IsMe)
         {
             me = new HeroInfo(h);
             heroTable.Add(me);
         }
         else
             heroTable.Add(new HeroInfo(h));
     }
 }
 public LocalAwareness()
 {
     heroTable = new List <HeroInfo>();
     foreach (var h in EntityManager.Heroes.AllHeroes)
     {
         if (h.IsMe)
         {
             me = new HeroInfo(h);
             heroTable.Add(me);
         }
         else
         {
             heroTable.Add(new HeroInfo(h));
         }
     }
 }
Beispiel #4
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 public float HeroStrength(HeroInfo h)
 {
     return(h.hero.HealthPercent() * (100 + h.hero.Level * 10 + h.kills * 5));
 }
Beispiel #5
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 public float HeroStrength(HeroInfo h)
 {
     return h.hero.HealthPercent()*(100 + h.hero.Level*10 + h.kills*5);
 }