IEnumerator StartLevel() { LevelSystem.Instance.GameOver = false; ship.Recover(); ship.EnableControls(); gameScreenLogger.Clear_Text(); yield return(Pause.Long()); SpawnAsteroids(LevelSystem.Instance.Get_GameLevel().asteroids_Per_Level); }
IEnumerator StartLevel() { _followingCamera2D.Follow = (tank.transform); tank.Spawn(); tank.EnableControls(); gameScreenLogger.Clear_Text(); yield return(Pause.Long()); SpawnEnemies(10); }
void Reset() { ammoLogger = GameScreenLogger.New(ammoText); ammoLogger.Clear_Text(); }
void Reset() { scoreLogger = GameScreenLogger.New(scoreText); scoreLogger.Clear_Text(); }