Beispiel #1
0
 /* cette methode vide la grille apr utilisation de joker elle manipule le "Ui items" */
 public void EmptyGrid()
 {
     if (GameManager.accountManager.currentPlayer.getNbrSilverJokers() > 0)
     {
         GameManager.GameIsOver = false;
         if ((GameManager.accountManager.currentPlayer.nbrSilverJokers) != 0)
         {
             UsedJoker = true;
         }
         else
         {
             UsedJoker = false;
         }
         if (UsedJoker)
         {
             GameManager.Ui.UseJokerMenu.enabled    = false;
             GameManager.movementController.enabled = true;
             MovementController.UseJokerGame();
             UsedJoker = false;
             GameManager.accountManager.currentPlayer.nbrSilverJokers--;
         }
     }
 }
Beispiel #2
0
 void Start()
 {
     // initialisation du composants
     movementController  = GetComponent <MovementController> ();
     challangeController = GetComponent <ChallangeController> ();
     accountManager      = GetComponent <AccountManager> ();
     colors       = GetComponent <Colors> ();
     jocker       = GetComponent <Joker> ();
     Ui           = GetComponent <UIManager> ();
     onlineRating = GetComponent <OnlineRating> ();
     // pour demmarer le jeu dans les parameteres par defaut
     movementController.enabled = false;
     GameIsOver    = false;
     IsPaused      = false;
     IsStarted     = false;
     SoundIsOn     = true;
     MusicIsOn     = true;
     isOnTuto      = false;
     canTouch      = true;
     tutoStep      = "Left";
     ChallangeMode = false;
     firstuse      = true;
     firstRun();
 }