/* cette methode vide la grille apr utilisation de joker elle manipule le "Ui items" */ public void EmptyGrid() { if (GameManager.accountManager.currentPlayer.getNbrSilverJokers() > 0) { GameManager.GameIsOver = false; if ((GameManager.accountManager.currentPlayer.nbrSilverJokers) != 0) { UsedJoker = true; } else { UsedJoker = false; } if (UsedJoker) { GameManager.Ui.UseJokerMenu.enabled = false; GameManager.movementController.enabled = true; MovementController.UseJokerGame(); UsedJoker = false; GameManager.accountManager.currentPlayer.nbrSilverJokers--; } } }
void Start() { // initialisation du composants movementController = GetComponent <MovementController> (); challangeController = GetComponent <ChallangeController> (); accountManager = GetComponent <AccountManager> (); colors = GetComponent <Colors> (); jocker = GetComponent <Joker> (); Ui = GetComponent <UIManager> (); onlineRating = GetComponent <OnlineRating> (); // pour demmarer le jeu dans les parameteres par defaut movementController.enabled = false; GameIsOver = false; IsPaused = false; IsStarted = false; SoundIsOn = true; MusicIsOn = true; isOnTuto = false; canTouch = true; tutoStep = "Left"; ChallangeMode = false; firstuse = true; firstRun(); }