public Colonie()
        {
            Debug.Log ("Creation de la colonie");

            instance = this;

            foreach (Ressources ressource in Enum.GetValues(typeof(Ressources))) {
                reserves.Add(ressource,0.0f);
                }

            reserves.Remove (Ressources.NOURRITURE);
            reserves.Add (Ressources.NOURRITURE,100.0F);

            reserves.Remove (Ressources.EAU);
            reserves.Add (Ressources.EAU,100.0F);

            reserves.Remove (Ressources.OXYGENE);
            reserves.Add (Ressources.OXYGENE,50.0F);

            reserves.Remove (Ressources.ENERGIE);
            reserves.Add (Ressources.ENERGIE,3000.0F);

            //	for (int i = 0 ; i < Enum.GetValues(typeof(CategoriesConseiller).Le
            foreach (CategoriesConseiller c in Enum.GetValues(typeof(CategoriesConseiller))) {
                Conseiller conseiller = new Conseiller(c);
                conseillers.Add(c,conseiller);
            }
        }
 public GestionnaireDePartie()
 {
     DataManager dm = new DataManager ();
     joueur = new Joueur ();
     colonie = new Colonie ();
     colonie.genererPopulationAleatoire (20);
     instance = this;
 }
 public GestionnaireDePartie()
 {
     joueur = new Joueur ();
     colonie = new Colonie ();
 }