public Colonie() { Debug.Log ("Creation de la colonie"); instance = this; foreach (Ressources ressource in Enum.GetValues(typeof(Ressources))) { reserves.Add(ressource,0.0f); } reserves.Remove (Ressources.NOURRITURE); reserves.Add (Ressources.NOURRITURE,100.0F); reserves.Remove (Ressources.EAU); reserves.Add (Ressources.EAU,100.0F); reserves.Remove (Ressources.OXYGENE); reserves.Add (Ressources.OXYGENE,50.0F); reserves.Remove (Ressources.ENERGIE); reserves.Add (Ressources.ENERGIE,3000.0F); // for (int i = 0 ; i < Enum.GetValues(typeof(CategoriesConseiller).Le foreach (CategoriesConseiller c in Enum.GetValues(typeof(CategoriesConseiller))) { Conseiller conseiller = new Conseiller(c); conseillers.Add(c,conseiller); } }
public GestionnaireDePartie() { DataManager dm = new DataManager (); joueur = new Joueur (); colonie = new Colonie (); colonie.genererPopulationAleatoire (20); instance = this; }
public GestionnaireDePartie() { joueur = new Joueur (); colonie = new Colonie (); }