private void CheckListener()
        {
            for (int j = 0; j < m_Listeners.Length; ++j)
            {
                Socket[] accepted = m_Listeners[j].Slice();

                for (int i = 0; i < accepted.Length; ++i)
                {
                    NetState ns = new NetState(accepted[i], this);
                    ns.Start();

                    if (ns.Running)
                    {
                        Console.WriteLine("Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count);
                    }
                }
            }
        }
        private void CheckListener()
        {
            for (int j = 0; j < m_Listeners.Length; ++j)
            {
                Socket[] accepted = m_Listeners[j].Slice();

                for (int i = 0; i < accepted.Length; ++i)
                {
                    NetState ns = new NetState(accepted[i], this);
                    ns.Start();

                    if (ns.Running)
                        Console.WriteLine("Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count);
                }
            }
        }