public void Trace( NetState state )
		{
			try
			{
				using ( StreamWriter sw = new StreamWriter( "Packets.log", true ) )
				{
					byte[] buffer = m_Data;

					if ( buffer.Length > 0 )
						sw.WriteLine( "Client: {0}: Unhandled packet 0x{1:X2}", state, buffer[0] );

					using ( MemoryStream ms = new MemoryStream( buffer ) )
						Utility.FormatBuffer( sw, ms, buffer.Length );

					sw.WriteLine();
					sw.WriteLine();
				}
			}
			catch
			{
			}
		}
        public bool HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
                return true;

            lock (buffer)
            {
                int length = buffer.Length;

                if (!ns.Seeded)
                {
                    if (buffer.GetPacketID() == 0xEF)
                    {
                        // new packet in client	6.0.5.0	replaces the traditional seed method with a	seed packet
                        // 0xEF	= 239 =	multicast IP, so this should never appear in a normal seed.	 So	this is	backwards compatible with older	clients.
                        ns.Seeded = true;
                    }
                    else if (buffer.Length >= 4)
                    {
                        buffer.Dequeue(m_Peek, 0, 4);

                        int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];

                        if (seed == 0)
                        {
                            Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", ns);
                            ns.Dispose();
                            return false;
                        }

                        ns.m_Seed = seed;
                        ns.Seeded = true;

                        length = buffer.Length;
                    }
                    else
                    {
                        return true;
                    }
                }

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (!ns.SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 && packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF)
                    {
                        Console.WriteLine("Client: {0}: Encrypted client detected, disconnecting", ns);
                        ns.Dispose();
                        break;
                    }

                    PacketHandler handler = ns.GetHandler(packetID);

                    if (handler == null)
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);

                        new PacketReader(data, length, false).Trace(ns);

                        break;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (length >= packetLength)
                    {
                        byte[] packetBuffer;

                        if (BufferSize >= packetLength)
                            packetBuffer = m_Buffers.AcquireBuffer();
                        else
                            packetBuffer = new byte[packetLength];

                        packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                        PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                        handler.OnReceive(ns, r);
                        length = buffer.Length;

                        if (BufferSize >= packetLength)
                            m_Buffers.ReleaseBuffer(packetBuffer);
                    }
                    else
                    {
                        break;
                    }
                }
            }

            return true;
        }
        private void CheckListener()
        {
            for (int j = 0; j < m_Listeners.Length; ++j)
            {
                Socket[] accepted = m_Listeners[j].Slice();

                for (int i = 0; i < accepted.Length; ++i)
                {
                    NetState ns = new NetState(accepted[i], this);
                    ns.Start();

                    if (ns.Running)
                        Console.WriteLine("Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count);
                }
            }
        }
        public void OnReceive(NetState ns)
        {
            lock (this)
                m_Queue.Enqueue(ns);

            Program.Set();
        }