// Use this for initialization
        void Start()
        {
            audios            = GetComponents <AudioSource>();
            currentStage      = new FloorMapSetting();
            hero              = GameObject.Find("Hero").GetComponent <Player>();
            resultDialog      = GameObject.Find("Result");
            temp_Result_Score = GameObject.Find("T_Result_Score");
            temp_Result_Enemy = GameObject.Find("T_Result_Enemy");
            temp_Result_Time  = GameObject.Find("T_Result_Time");
            temp_Result_Final = GameObject.Find("T_Result_Final");
            resultDialog.SetActive(false);
            middleGround = GameObject.Find("MiddleGround");

            cameraArray    = new GameObject[3];
            cameraArray[0] = GameObject.Find("CameraLock");
            cameraArray[1] = GameObject.Find("CameraFollow");
            cameraArray[2] = GameObject.Find("CameraTween");
            SetCameraFollow(true);

            currentCamera = 1;

            nextLockHeight = -1;

            time = 300;
        }
Beispiel #2
0
        // Use this for initialization
        void Start()
        {
            //Load Floor map settings
            fms = new FloorMapSetting();

            builtheight = 0;
            shownheight = /*GameObject.Find("Hero").transform.position.z*/ 0 + shownOffset;

            floorlist = new List <Object>();
            floorlist.Add(Instantiate(prefabsfloors[0], new Vector3(0, -2, -5), Quaternion.identity, floorcollection));
            pBlock = 0;
        }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     currentStage = new FloorMapSetting();
 }