Beispiel #1
0
 public void SetBody(NewGameUnitButton newGameUnitButton)
 {
     if (selectedUnitButton != null && selectedUnitButton != newGameUnitButton)
     {
         selectedUnitButton.DeSelect();
     }
     selectedUnitButton = newGameUnitButton;
 }
Beispiel #2
0
        public void SetUnitProfile(UnitProfile newUnitProfile)
        {
            //Debug.Log("NewGameMecanimCharacterPanelController.SetUnitProfile(" + (newUnitProfile == null ? "null" : newUnitProfile.DisplayName) + ")");

            // deselect old button
            if (selectedUnitButton != null && selectedUnitButton.UnitProfile != newUnitProfile)
            {
                selectedUnitButton.DeSelect();
                selectedUnitButton.UnHighlightBackground();
            }

            // select new button
            for (int i = 0; i < optionButtons.Count; i++)
            {
                if (optionButtons[i].UnitProfile == newUnitProfile)
                {
                    selectedUnitButton = optionButtons[i];
                    uINavigationControllers[0].SetCurrentIndex(i);
                    optionButtons[i].HighlightBackground();
                }
            }
        }