Beispiel #1
0
        public void ShowOptionButtonsCommon()
        {
            //Debug.Log("NewGameMecanimCharacterPanelController.ShowOptionButtonsCommon()");
            ClearOptionButtons();

            if ((NewGamePanel.MyInstance.Faction != null && NewGamePanel.MyInstance.Faction.HideDefaultProfiles == false) ||
                SystemConfigurationManager.MyInstance.AlwaysShowDefaultProfiles == true)
            {
                //Debug.Log("NewGameMecanimCharacterPanelController.ShowOptionButtonsCommon(): showing default profiles");
                foreach (UnitProfile unitProfile in SystemConfigurationManager.MyInstance.CharacterCreatorProfiles)
                {
                    //Debug.Log("NewGameMecanimCharacterPanelController.ShowOptionButtonsCommon(): found valid unit profile: " + unitProfile.DisplayName);
                    GameObject        go           = Instantiate(buttonPrefab, buttonArea.transform);
                    NewGameUnitButton optionButton = go.GetComponent <NewGameUnitButton>();
                    optionButton.AddUnitProfile(unitProfile);
                    optionButtons.Add(optionButton);
                }
            }
            if (NewGamePanel.MyInstance.Faction != null)
            {
                foreach (UnitProfile unitProfile in NewGamePanel.MyInstance.Faction.CharacterCreatorProfiles)
                {
                    //Debug.Log("NewGameMecanimCharacterPanelController.ShowOptionButtonsCommon(): found valid unit profile: " + unitProfile.DisplayName);
                    GameObject        go           = Instantiate(buttonPrefab, buttonArea.transform);
                    NewGameUnitButton optionButton = go.GetComponent <NewGameUnitButton>();
                    optionButton.AddUnitProfile(unitProfile);
                    optionButtons.Add(optionButton);
                }
            }
            if (optionButtons.Count > 0)
            {
                optionButtons[0].Select();
            }
        }
Beispiel #2
0
 public void SetBody(NewGameUnitButton newGameUnitButton)
 {
     if (selectedUnitButton != null && selectedUnitButton != newGameUnitButton)
     {
         selectedUnitButton.DeSelect();
     }
     selectedUnitButton = newGameUnitButton;
 }
Beispiel #3
0
 private void AddDefaultProfiles()
 {
     if (SystemConfigurationManager.MyInstance.DefaultPlayerUnitProfile != null)
     {
         GameObject        go           = Instantiate(buttonPrefab, buttonArea.transform);
         NewGameUnitButton optionButton = go.GetComponent <NewGameUnitButton>();
         optionButton.AddUnitProfile(SystemConfigurationManager.MyInstance.DefaultPlayerUnitProfile);
         optionButtons.Add(optionButton);
     }
     foreach (UnitProfile unitProfile in SystemConfigurationManager.MyInstance.CharacterCreatorProfiles)
     {
         //Debug.Log("NewGameMecanimCharacterPanelController.ShowOptionButtonsCommon(): found valid unit profile: " + unitProfile.DisplayName);
         GameObject        go           = Instantiate(buttonPrefab, buttonArea.transform);
         NewGameUnitButton optionButton = go.GetComponent <NewGameUnitButton>();
         optionButton.AddUnitProfile(unitProfile);
         optionButtons.Add(optionButton);
     }
 }
Beispiel #4
0
        public void SetUnitProfile(UnitProfile newUnitProfile)
        {
            //Debug.Log("NewGameMecanimCharacterPanelController.SetUnitProfile(" + (newUnitProfile == null ? "null" : newUnitProfile.DisplayName) + ")");

            // deselect old button
            if (selectedUnitButton != null && selectedUnitButton.UnitProfile != newUnitProfile)
            {
                selectedUnitButton.DeSelect();
                selectedUnitButton.UnHighlightBackground();
            }

            // select new button
            for (int i = 0; i < optionButtons.Count; i++)
            {
                if (optionButtons[i].UnitProfile == newUnitProfile)
                {
                    selectedUnitButton = optionButtons[i];
                    uINavigationControllers[0].SetCurrentIndex(i);
                    optionButtons[i].HighlightBackground();
                }
            }
        }
Beispiel #5
0
        public void ShowOptionButtons()
        {
            //Debug.Log("NewGameMecanimCharacterPanelController.ShowOptionButtons()");

            ClearOptionButtons();

            for (int i = 0; i < newGameManager.UnitProfileList.Count; i++)
            {
                //Debug.Log("NewGameMecanimCharacterPanelController.ShowOptionButtonsCommon(): found valid unit profile: " + unitProfile.DisplayName);
                GameObject        go           = objectPooler.GetPooledObject(buttonPrefab, buttonArea.transform);
                NewGameUnitButton optionButton = go.GetComponent <NewGameUnitButton>();
                optionButton.Configure(systemGameManager);
                optionButton.AddUnitProfile(newGameManager.UnitProfileList[i]);
                optionButtons.Add(optionButton);
                uINavigationControllers[0].AddActiveButton(optionButton);
            }

            /*
             * if (optionButtons.Count > 0) {
             *  SetNavigationController(uINavigationControllers[0]);
             * }
             */
        }