Beispiel #1
0
            private static void OnDetectSkillshot(Skillshot skillshot)
            {
                var alreadyAdded = false;

                foreach (var i in SkillshotDetector.DetectedSkillshots)
                {
                    if (i.SpellData.SpellName == skillshot.SpellData.SpellName
                    && i.Unit.NetworkId == skillshot.Unit.NetworkId
                    && skillshot.Direction.AngleBetween(i.Direction) < 5
                    && (skillshot.Start.Distance(i.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0))

                        alreadyAdded = true;
                }
                if (skillshot.Unit.Team == ObjectManager.Player.Team)
                {
                    return;
                }
                if (skillshot.Start.Distance(ObjectManager.Player.ServerPosition.To2D())
                    > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5)
                {
                    return;
                }
                if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates)
                {
                    return;
                }
                if (skillshot.DetectionType == DetectionType.ProcessSpell)
                {
                    if (skillshot.SpellData.MultipleNumber != -1)
                    {
                        var originalDirection = skillshot.Direction;
                        for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2;
                             i <= (skillshot.SpellData.MultipleNumber - 1) / 2;
                             i++)
                        {
                            SkillshotDetector.DetectedSkillshots.Add(
                                new Skillshot(
                                    skillshot.DetectionType,
                                    skillshot.SpellData,
                                    skillshot.StartTick,
                                    skillshot.Start,
                                    skillshot.Start
                                    + skillshot.SpellData.Range
                                    * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i),
                                    skillshot.Unit));
                        }
                        return;
                    }
                    if (skillshot.SpellData.SpellName == "UFSlash")
                    {
                        skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed;
                    }
                    if (skillshot.SpellData.SpellName == "SionR")
                    {
                        skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed;
                    }
                    if (skillshot.SpellData.Invert)
                    {
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                skillshot.SpellData,
                                skillshot.StartTick,
                                skillshot.Start,
                                skillshot.Start
                                + -(skillshot.End - skillshot.Start).Normalized()
                                * skillshot.Start.Distance(skillshot.End),
                                skillshot.Unit));
                        return;
                    }
                    if (skillshot.SpellData.Centered)
                    {
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                skillshot.SpellData,
                                skillshot.StartTick,
                                skillshot.Start - skillshot.Direction * skillshot.SpellData.Range,
                                skillshot.Start + skillshot.Direction * skillshot.SpellData.Range,
                                skillshot.Unit));
                        return;
                    }
                    if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5")
                    {
                        const int Angle = 60;
                        var edge1 =
                            (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated(
                                -Angle / 2f * (float)Math.PI / 180);
                        var edge2 = edge1.Rotated(Angle * (float)Math.PI / 180);
                        foreach (var skillshotToAdd in from minion in ObjectManager.Get<Obj_AI_Minion>()
                                                       let v =
                                                           (minion.ServerPosition - skillshot.Unit.ServerPosition).To2D(
                                                               )
                                                       where
                                                           minion.Name == "Seed" && edge1.CrossProduct(v) > 0
                                                           && v.CrossProduct(edge2) > 0
                                                           && minion.Distance(skillshot.Unit) < 800
                                                           && minion.Team != ObjectManager.Player.Team
                                                       let start = minion.ServerPosition.To2D()
                                                       let end =
                                                           skillshot.Unit.ServerPosition.Extend(
                                                               minion.ServerPosition,
                                                               skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000)
                                                       select
                                                           new Skillshot(
                                                           skillshot.DetectionType,
                                                           skillshot.SpellData,
                                                           skillshot.StartTick,
                                                           start,
                                                           end,
                                                           skillshot.Unit))
                        {
                            SkillshotDetector.DetectedSkillshots.Add(skillshotToAdd);
                        }
                        return;
                    }
                    if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid")
                    {
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                skillshot.SpellData,
                                skillshot.StartTick,
                                skillshot.End - skillshot.Perpendicular * 400,
                                skillshot.End + skillshot.Perpendicular * 400,
                                skillshot.Unit));
                        return;
                    }
                    if (skillshot.SpellData.SpellName == "DianaArc")
                    {
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                SpellDatabase.GetByName("DianaArcArc"),
                                skillshot.StartTick,
                                skillshot.Start,
                                skillshot.End,
                                skillshot.Unit));
                    }
                    if (skillshot.SpellData.SpellName == "ZiggsQ")
                    {
                        var d1 = skillshot.Start.Distance(skillshot.End);
                        var d2 = d1 * 0.4f;
                        var d3 = d2 * 0.69f;
                        var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1");
                        var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2");
                        var bounce1Pos = skillshot.End + skillshot.Direction * d2;
                        var bounce2Pos = bounce1Pos + skillshot.Direction * d3;
                        bounce1SpellData.Delay =
                            (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500);
                        bounce2SpellData.Delay =
                            (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500);
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                bounce1SpellData,
                                skillshot.StartTick,
                                skillshot.End,
                                bounce1Pos,
                                skillshot.Unit));
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                bounce2SpellData,
                                skillshot.StartTick,
                                bounce1Pos,
                                bounce2Pos,
                                skillshot.Unit));
                    }
                    if (skillshot.SpellData.SpellName == "ZiggsR")
                    {
                        skillshot.SpellData.Delay =
                            (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range);
                    }
                    if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike")
                    {
                        var endPos = new Vector2();
                        foreach (var s in SkillshotDetector.DetectedSkillshots)
                        {
                            if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E)
                            {
                                var extendedE = new Skillshot(
                                    skillshot.DetectionType,
                                    skillshot.SpellData,
                                    skillshot.StartTick,
                                    skillshot.Start,
                                    skillshot.End + skillshot.Direction * 100,
                                    skillshot.Unit);
                                if (!extendedE.IsSafePoint(s.End))
                                {
                                    endPos = s.End;
                                }
                                break;
                            }
                        }
                        foreach (var m in ObjectManager.Get<Obj_AI_Minion>())
                        {
                            if (m.CharData.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team)
                            {
                                var extendedE = new Skillshot(
                                    skillshot.DetectionType,
                                    skillshot.SpellData,
                                    skillshot.StartTick,
                                    skillshot.Start,
                                    skillshot.End + skillshot.Direction * 100,
                                    skillshot.Unit);
                                if (!extendedE.IsSafePoint(m.Position.To2D()))
                                {
                                    endPos = m.Position.To2D();
                                }
                                break;
                            }
                        }
                        if (endPos.IsValid())
                        {
                            skillshot = new Skillshot(
                                DetectionType.ProcessSpell,
                                SpellDatabase.GetByName("JarvanIVEQ"),
                                AkaLib.Evade.Extensions.GameTimeTickCount,
                                skillshot.Start,
                                endPos + 200 * (endPos - skillshot.Start).Normalized(),
                                skillshot.Unit);
                        }
                    }
                }
                if (skillshot.SpellData.SpellName == "OriannasQ")
                {
                    SkillshotDetector.DetectedSkillshots.Add(
                        new Skillshot(
                            skillshot.DetectionType,
                            SpellDatabase.GetByName("OriannaQend"),
                            skillshot.StartTick,
                            skillshot.Start,
                            skillshot.End,
                            skillshot.Unit));
                }
                if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket)
                {
                    return;
                }
                SkillshotDetector.DetectedSkillshots.Add(skillshot);
            }
Beispiel #2
0
 private static void OnDeleteMissile(Skillshot skillshot, MissileClient missile)
 {
     if (skillshot.SpellData.SpellName != "VelkozQ"
         || SkillshotDetector.DetectedSkillshots.Count(i => i.SpellData.SpellName == "VelkozQSplit") != 0)
     {
         return;
     }
     var spellData = SpellDatabase.GetByName("VelkozQSplit");
     for (var i = -1; i <= 1; i = i + 2)
     {
         SkillshotDetector.DetectedSkillshots.Add(
             new Skillshot(
                 DetectionType.ProcessSpell,
                 spellData,
                 AkaLib.Evade.Extensions.GameTimeTickCount,
                 missile.Position.To2D(),
                 missile.Position.To2D() + i * skillshot.Perpendicular * spellData.Range,
                 skillshot.Unit));
     }
 }