GetConfiguration() public method

public GetConfiguration ( GameModel model ) : IConfiguration
model AdvancedLauncher.SDK.Model.Config.GameModel
return IConfiguration
        private void OnProfileChanged(object sender, BaseEventArgs e)
        {
            GameModel model         = ProfileManager.CurrentProfile.GameModel;
            bool      gameAvailable = ConfigurationManager.CheckGame(model);

            if (Community != null)
            {
                Community.IsEnabled = ConfigurationManager.GetConfiguration(model).IsWebAvailable;
            }
            if (Gallery != null)
            {
                Gallery.IsEnabled = gameAvailable;
            }
            if (Personalization != null)
            {
                Personalization.IsEnabled = gameAvailable;
            }
        }
Beispiel #2
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        private void ApplyChanges(ICollection <Profile> profiles, int defaultProfileId)
        {
            if (profiles == null)
            {
                throw new ArgumentException("profiles argument cannot be null");
            }
            this.Profiles.Clear();
            //Add clones of instances
            foreach (Profile p in profiles)
            {
                Profile        newProfile = new Profile(p);
                IConfiguration config     = ConfigurationManager.GetConfiguration(p.GameModel);
                if (config == null)
                {
                    newProfile.GameModel.Type = ConfigurationManager.First().GameType;
                }
                Profiles.Add(newProfile);
            }

            DefaultProfile = Profiles.FirstOrDefault(i => i.Id == defaultProfileId);
            if (DefaultProfile == null)
            {
                DefaultProfile = Profiles.First();
            }
            if (_CurrentProfile != null)
            {
                _CurrentProfile = Profiles.FirstOrDefault(i => i.Id == _CurrentProfile.Id);
            }
            if (_CurrentProfile == null)
            {
                _CurrentProfile = DefaultProfile;
            }
            if (_CurrentProfile == null)
            {
                _CurrentProfile = Profiles.First();
            }
            OnCollectionChanged();
            OnCurrentChanged();
        }