CheckGame() public method

public CheckGame ( GameModel model ) : bool
model AdvancedLauncher.SDK.Model.Config.GameModel
return bool
        private void OnProfileChanged(object sender, BaseEventArgs e)
        {
            GameModel model         = ProfileManager.CurrentProfile.GameModel;
            bool      gameAvailable = ConfigurationManager.CheckGame(model);

            if (Community != null)
            {
                Community.IsEnabled = ConfigurationManager.GetConfiguration(model).IsWebAvailable;
            }
            if (Gallery != null)
            {
                Gallery.IsEnabled = gameAvailable;
            }
            if (Personalization != null)
            {
                Personalization.IsEnabled = gameAvailable;
            }
        }
 private void OnFileSystemLocked(object sender, LockedEventArgs e)
 {
     if (Personalization == null)
     {
         return;
     }
     if (e.IsLocked)
     {
         //Выбираем первую вкладку и отключаем персонализацию (на всякий случай)
         Personalization.IsEnabled = false;
     }
     else
     {
         //Включаем персонализации обратно если игра определена
         if (ConfigurationManager.CheckGame(ProfileManager.CurrentProfile.GameModel))
         {
             Personalization.IsEnabled = true;
         }
     }
 }