public static void CreateDecisionDatabase()
        {
            NarrationDatabase asset = ScriptableObject.CreateInstance <NarrationDatabase>();

            AssetDatabase.CreateAsset(asset, GetPath() + "/NarrationDatabase.asset");
            AssetDatabase.SaveAssets();
            EditorUtility.FocusProjectWindow();
            Selection.activeObject = asset;
        }
        GUIStyle titleStyle; // Style used for title in upper left

        #endregion Fields

        #region Methods

        public static void SetDatabase(NarrationDatabase newDatabase)
        {
            database = newDatabase;
            narrationTmp = database.narrations;
        }
Beispiel #3
0
 public static void SetDatabase(NarrationDatabase newDatabase)
 {
     database     = newDatabase;
     narrationTmp = database.narrations;
 }