Beispiel #1
0
        /// <summary>
        /// Builds a hull from the given view-projection transformation (left, right, top, bottom, near, far).
        /// The normals of the hull planes point to the inside.
        /// A point inside the visual hull will have positive height to all planes.
        /// </summary>
        public static Hull3d GetVisualHull(this Trafo3d vpTrafo)
        {
            var frustumCorners = new Box3d(-V3d.IIO, V3d.III).ComputeCorners();

            //Min,                             0 near left bottom
            //new V3d(Max.X, Min.Y, Min.Z),    1 near right bottom
            //new V3d(Min.X, Max.Y, Min.Z),    2 near left top
            //new V3d(Max.X, Max.Y, Min.Z),    3 near right top
            //new V3d(Min.X, Min.Y, Max.Z),    4 far left bottom
            //new V3d(Max.X, Min.Y, Max.Z),    5 far right bottom
            //new V3d(Min.X, Max.Y, Max.Z),    6 far left top
            //Max                              7 far right top

            // use inverse view-projection to get vertices in world space
            frustumCorners.Apply(c => vpTrafo.Backward.TransformPosProj(c));

            // hull planes should point inward, assume right-handed transformation to build planes
            var hull = new Hull3d(new[]
            {
                new Plane3d(frustumCorners[0], frustumCorners[4], frustumCorners[2]), // left
                new Plane3d(frustumCorners[1], frustumCorners[3], frustumCorners[5]), // right
                new Plane3d(frustumCorners[2], frustumCorners[6], frustumCorners[3]), // top
                new Plane3d(frustumCorners[0], frustumCorners[1], frustumCorners[4]), // bottom
                new Plane3d(frustumCorners[0], frustumCorners[2], frustumCorners[1]), // near
                new Plane3d(frustumCorners[4], frustumCorners[5], frustumCorners[6]), // far
            });

            return(hull);
        }
Beispiel #2
0
        /// <summary>
        /// Decomposes a transformation into a scale, rotation and translation component.
        /// NOTE: The input is assumed to be a valid affine transformation.
        ///       The rotation output is in Euler-Angles (yaw, pitch, roll).
        /// </summary>
        public static void Decompose(this Trafo3d trafo, out V3d scale, out V3d rotation, out V3d translation)
        {
            translation = trafo.GetModelOrigin();

            var rt = trafo.GetOrthoNormalOrientation();

            if (rt.Forward.Det.IsTiny())
            {
                rotation = V3d.Zero;
            }
            else
            {
                var rot = Rot3d.FromFrame(rt.Forward.C0.XYZ, rt.Forward.C1.XYZ, rt.Forward.C2.XYZ);
                rotation = rot.GetEulerAngles();
            }

            scale = trafo.GetScaleVector();

            // if matrix is left-handed there must be some negative scale
            // since rotation remains the x-axis, the y-axis must be flipped
            if (trafo.Forward.Det < 0)
            {
                scale.Y = -scale.Y;
            }
        }
Beispiel #3
0
        private void UpdateProjectionTrafo()
        {
            var l = m_box.Min.X; var r = m_box.Max.X;
            var b = m_box.Min.Y; var t = m_box.Max.Y;
            var n = m_box.Min.Z; var f = m_box.Max.Z;

            m_trafo = Trafo3d.PerspectiveProjectionRH(l, r, b, t, n, f);

            m_trafoChanges.Emit(m_trafo);
        }
Beispiel #4
0
        /// <summary>
        /// Builds an ortho-normal orientation transformation form the given transform.
        /// Scale and Translation will be removed and basis vectors will be ortho-normalized.
        /// NOTE: The X-Axis is untouched and Y/Z are forced to a normal-angle.
        /// </summary>
        public static Trafo3d GetOrthoNormalOrientation(this Trafo3d trafo)
        {
            var x = trafo.Forward.C0.XYZ.Normalized; // TransformDir(V3d.XAxis)
            var y = trafo.Forward.C1.XYZ.Normalized; // TransformDir(V3d.YAxis)
            var z = trafo.Forward.C2.XYZ.Normalized; // TransformDir(V3d.ZAxis)

            y = z.Cross(x).Normalized;
            z = x.Cross(y).Normalized;

            return(Trafo3d.FromBasis(x, y, z, V3d.Zero));
        }
Beispiel #5
0
        public FastHull3d Transformed(Trafo3d trafo)
        {
            var newFastHull = new FastHull3d()
            {
                Hull = this.Hull.Transformed(trafo)
            };

            newFastHull.MinCornerIndexArray =
                ComputeMinCornerIndexArray(newFastHull.Hull.PlaneArray);
            return(newFastHull);
        }
Beispiel #6
0
        public void TransformInto(Trafo3d trafo, ref Hull3d hull)
        {
            int count = PlaneCount;
            var invTr = trafo.Backward.Transposed;

            for (int i = 0; i < count; i++)
            {
                hull.PlaneArray[i]
                    = new Plane3d(
                          invTr.TransformDir(PlaneArray[i].Normal).Normalized,
                          trafo.Forward.TransformPos(PlaneArray[i].Point));
            }
        }
Beispiel #7
0
        public Hull3d Transformed(Trafo3d trafo)
        {
            int count = PlaneCount;
            var hull  = new Hull3d(count);
            var invTr = trafo.Backward.Transposed;

            for (int i = 0; i < count; i++)
            {
                hull.PlaneArray[i]
                    = new Plane3d(
                          invTr.TransformDir(PlaneArray[i].Normal).Normalized,
                          trafo.Forward.TransformPos(PlaneArray[i].Point));
            }
            return(hull);
        }
        /// <summary>
        /// Creates a transformation from the specified coordinate system
        /// to the aardvark coordinate system (Meters, Right-Handed, Z-Up).
        /// </summary>
        public static Trafo3d ToAardvark(double scale, Handedness hand, Axis up)
        {
            var t = scale != 1 ? Trafo3d.Scale(scale) : Trafo3d.Identity;

            if (hand != Handedness.Right)
            {
                t *= SwapHand;
            }

            if (up != Axis.Z)
            {
                t *= FromToRH(up, Axis.Z);
            }

            return(t);
        }
        /// <summary>
        /// Builds transformation from one coordinate system to another.
        /// </summary>
        public static Trafo3d FromTo(Info from, Info to)
        {
            var t = Trafo3d.Identity;

            if (from.UnitScale != to.UnitScale)
            {
                t = Trafo3d.Scale(to.UnitScale / from.UnitScale);
            }

            if (from.Handedness != to.Handedness)
            {
                t *= SwapHand;
            }

            if (from.UpVector != to.UpVector)
            {
                t *= FromToRH(from.UpVector, to.UpVector);
            }

            return(t);
        }
Beispiel #10
0
        private void UpdateProjectionTrafo()
        {
            var l = m_box.Min.X; var r = m_box.Max.X;
            var b = m_box.Min.Y; var t = m_box.Max.Y;
            var n = m_box.Min.Z; var f = m_box.Max.Z;

            m_trafo = new Trafo3d(
                new M44d(
                    2 / (r - l), 0, 0, (l + r) / (l - r),
                    0, 2 / (t - b), 0, (b + t) / (b - t),
                    0, 0, 1 / (n - f), n / (n - f),
                    0, 0, 0, 1
                    ),

                new M44d(
                    (r - l) / 2, 0, 0, (l + r) / 2,
                    0, (t - b) / 2, 0, (b + t) / 2,
                    0, 0, n - f, -n,
                    0, 0, 0, 1
                    )
                );

            m_trafoChanges.Emit(m_trafo);
        }
Beispiel #11
0
 /// <summary>
 /// Approximates the uniform scale value of the given transformation (average length of basis vectors).
 /// </summary>
 public static double GetScale(this Trafo3d trafo)
 {
     return(trafo.Forward.GetScale());
 }
Beispiel #12
0
 /// <summary>
 /// Creates a left-handed view trafo, where z-positive points into the scene.
 /// </summary>
 public static Trafo3d ViewTrafoLH(V3d location, V3d up, V3d forward)
 {
     return(Trafo3d.ViewTrafo(location, up.Cross(forward), up, forward));
 }
Beispiel #13
0
 /// <summary>
 /// Creates a right-handed view trafo, where z-negative points into the scene.
 /// </summary>
 public static Trafo3d ViewTrafoRH(V3d location, V3d up, V3d forward)
 {
     return(Trafo3d.ViewTrafo(location, forward.Cross(up), up, -forward));
 }
Beispiel #14
0
 public Trafo3d(Trafo3d trafo)
 {
     Forward  = trafo.Forward;
     Backward = trafo.Backward;
 }
Beispiel #15
0
 /// <summary>
 /// Returns the trafo that transforms from the coordinate system
 /// specified by the basis into the world coordinate system.
 /// </summary>
 public static Trafo3d FromBasis(V3f xAxis, V3f yAxis, V3f zAxis, V3f orign)
 {
     return(Trafo3d.FromBasis((V3d)xAxis, (V3d)yAxis, (V3d)zAxis, (V3d)orign));
 }
Beispiel #16
0
 /// <summary>
 /// Builds a transformation matrix using the scale, rotation and translation componets.
 /// NOTE: Uses the Scale * Rotation * Translation notion.
 ///       The rotation is in Euler-Angles (yaw, pitch, roll).
 /// </summary>
 public static Trafo3d FromComponents(V3d scale, V3d rotation, V3d translation)
 {
     return(Trafo3d.Scale(scale) * Trafo3d.Rotation(rotation) * Trafo3d.Translation(translation));
 }
Beispiel #17
0
 /// <summary>
 /// Returns a transformation of an orthonormal basis in Plane- to WorldSpace.
 /// </summary>
 public static Trafo3d GetPlaneSpaceTransform(this Plane3d self)
 => Trafo3d.FromNormalFrame(self.Point, self.Normal);
Beispiel #18
0
 /// <summary>
 /// Extracts the Z-Axis from the given transformation.
 /// NOTE: A right-handed coordinates system transformation is expected, where
 /// the view-space z-axis points opposit the forward vector.
 /// </summary>
 public static V3d GetViewDirectionRH(this Trafo3d trafo)
 {
     return(-trafo.Forward.R2.XYZ.Normalized);
 }
Beispiel #19
0
 /// <summary>
 /// Extracts a scale vector from the given matrix by calculating the lengths of the basis vectors.
 /// </summary>
 public static V3d GetScaleVector(this Trafo3d trafo)
 {
     return(trafo.Forward.GetScaleVector());
 }
Beispiel #20
0
 /// <summary>
 /// Extracts the Z-Axis from the given transformation.
 /// NOTE: A left-handed coordinates system transformation is expected,
 /// where the view-space z-axis points in forward direction.
 /// </summary>
 public static V3d GetViewDirectionLH(this Trafo3d trafo)
 => trafo.Forward.R2.XYZ.Normalized;
Beispiel #21
0
 /// <summary>
 /// Extracts the inverse/backward translation component of the given transformation, which when given
 /// a view transformation represents the location of the camera in world space.
 /// </summary>
 public static V3d GetViewPosition(this Trafo3d trafo)
 => trafo.Backward.C3.XYZ;
Beispiel #22
0
 /// <summary>
 /// Extracts a scale vector from the given matrix by calculating the lengths of the basis vectors.
 /// </summary>
 public static V3d GetScaleVector(this Trafo3d trafo)
 => trafo.Forward.GetScaleVector();
Beispiel #23
0
 /// <summary>
 /// Approximates the uniform scale value of the given transformation (average length of basis vectors).
 /// </summary>
 public static double GetScale(this Trafo3d trafo)
 => trafo.Forward.GetScale();
 /// <summary>
 /// Creates a rigid transformation from a trafo <paramref name="trafo"/>.
 /// </summary>
 public __e3t__(Trafo3d trafo, __ft__ epsilon = __eps__)
     : this((M4__s4f__)trafo.Forward, epsilon)
 {
 }
Beispiel #25
0
 /// <summary>
 /// Extracts the inverse/backward translation component of the given transformation, which when given
 /// a view transformation represents the location of the camera in world space.
 /// </summary>
 public static V3d GetViewPosition(this Trafo3d trafo)
 {
     return(trafo.Backward.C3.XYZ);
 }
 /// <summary>
 /// Sets location and axes in a single transaction.
 /// </summary>
 public void Set(V3d location, V3d right, V3d up, V3d forward)
 {
     m_trafo = Trafo3d.ViewTrafo(location, right, up, -forward);
     m_trafoChanges.Emit(m_trafo);
 }
Beispiel #27
0
 /// <summary>
 /// Extracts the translation component of the given transformation, which when given
 /// a model transformation represents the model origin in world position.
 /// </summary>
 public static V3d GetModelOrigin(this Trafo3d trafo)
 {
     return(trafo.Forward.C3.XYZ);
 }
Beispiel #28
0
 /// <summary>
 /// Transforms the plane with a given trafo using the inverse
 /// transposed matrix.
 /// </summary>
 public Plane3d Transformed(Trafo3d trafo) => new Plane3d(
     trafo.Backward.TransposedTransformDir(Normal),
     trafo.Forward.TransformPos(Point));
Beispiel #29
0
 /// <summary>
 /// Extracts the translation component of the given transformation, which when given
 /// a model transformation represents the model origin in world position.
 /// </summary>
 public static V3d GetModelOrigin(this Trafo3d trafo)
 => trafo.Forward.C3.XYZ;
Beispiel #30
0
 public static Hull3d GetVisualHull(this Trafo3d viewProj)
 {
     return(viewProj.Forward.GetVisualHull());
 }