/// <summary>
 /// Displays a window with exported creature-files for import.
 /// </summary>
 private void ShowExportedCreatureListControl()
 {
     if (_exportedCreatureList == null || _exportedCreatureList.IsDisposed)
     {
         _exportedCreatureList = new importExported.ExportedCreatureList();
         _exportedCreatureList.CopyValuesToExtractor += ExportedCreatureList_CopyValuesToExtractor;
         _exportedCreatureList.CheckArkIdInLibrary   += ExportedCreatureList_CheckGuidInLibrary;
         Utils.SetWindowRectangle(_exportedCreatureList, Properties.Settings.Default.ImportExportedFormRectangle);
         _exportedCreatureList.CheckForUnknownMods += ExportedCreatureList_CheckForUnknownMods;
     }
     _exportedCreatureList.ownerSuffix = "";
     _exportedCreatureList.Show();
     _exportedCreatureList.BringToFront();
 }
Beispiel #2
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 /// <summary>
 /// Displays a window with exported creature-files for import.
 /// </summary>
 private void ShowExportedCreatureListControl()
 {
     if (_exportedCreatureList == null || _exportedCreatureList.IsDisposed)
     {
         _exportedCreatureList = new importExported.ExportedCreatureList();
         _exportedCreatureList.CopyValuesToExtractor += ExportedCreatureList_CopyValuesToExtractor;
         _exportedCreatureList.CheckArkIdInLibrary   += ExportedCreatureList_CheckGuidInLibrary;
         _exportedCreatureList.UpdateVisualData      += UpdateVisualDataInExtractor;
         _exportedCreatureList.AddFolderToPresets    += AddExportFolderToMenu;
         Utils.SetWindowRectangle(_exportedCreatureList, Properties.Settings.Default.ImportExportedFormRectangle);
         _exportedCreatureList.CheckForUnknownMods += ExportedCreatureList_CheckForUnknownMods;
     }
     _exportedCreatureList.ownerSuffix = string.Empty;
     _exportedCreatureList.Show();
     _exportedCreatureList.BringToFront();
 }