/// <summary>
        /// Serializes an object. The object could be anything.
        /// </summary>
        /// <param name="obj">The object to serialize</param>
        /// <param name="useSB">Whether this will write to a string builder (if true), or return a string (if false).</param>
        /// <param name="sb">The StringBuilder to write to - if <paramref name="useSB"/> is true.</param>
        /// <param name="determinedType">The primitive type which has been decided for it.</param>
        /// <param name="writeNextInstructionSymbol">Whether it will write \u0001 on the start - usually false if it is serializing the first object in a class.</param>
        /// <param name="dnWriteEndLevel">"Do Not Write End Level Symbol" - Marks whether to NOT write \u0005 (if true), commonly used for the last object of all.</param>
        /// <returns>If <paramref name="useSB"/> is false, this method will return the result as a string.</returns>
        public static string Serialize(dynamic obj, ABSaveType type, ABSaveSettings settings, out ABSavePrimitiveType determinedType, bool useSB = false, StringBuilder sb = null, bool writeNextInstructionSymbol = true, bool dnWriteEndLevel = false)
        {
            // This will be what to return if useSB is false.
            string ret;

            // For now, make it so we output "unknown".
            determinedType = ABSavePrimitiveType.Unknown;

            // Check if the object is null... or an IntPtr, write the null symbol - otherwise, we could get a StackOverflowException.
            if (obj == null || obj is IntPtr || obj is UIntPtr)
            {
                return(ABSaveWriter.WriteNullItem(useSB, sb));
            }

            // Remember what type the object is - as well as the TypeCode.
            Type objType = obj.GetType();
            var  tCode   = Type.GetTypeCode(obj.GetType());

            // If the object is a string - write it as a string.
            if (tCode == TypeCode.String)
            {
                ret            = ABSaveWriter.WriteString(obj, writeNextInstructionSymbol, useSB, sb);
                determinedType = ABSavePrimitiveType.String;
            }

            // If the object is a number - write it as a number.
            else if (IsNumericType(tCode))
            {
                ret            = ABSaveWriter.WriteNumerical(obj, tCode, true, useSB, sb);
                determinedType = ABSavePrimitiveType.Number;
            }

            // If the object is an array - serialize it as an array.
            else if (IsArray(objType))
            {
                ret            = SerializeArray(obj, objType, type, settings, useSB, sb, dnWriteEndLevel);
                determinedType = ABSavePrimitiveType.Array;
            }

            // If the object is a dictionary - serialize it as a dictionary.
            else if (IsDictionary(objType))
            {
                ret            = SerializeDictionary(obj, type, settings, useSB, sb, dnWriteEndLevel);
                determinedType = ABSavePrimitiveType.Dictionary;
            }

            // If the object is a boolean - serialize it as a boolean.
            else if (tCode == TypeCode.Boolean)
            {
                ret            = SerializeBool(obj, writeNextInstructionSymbol, useSB, sb);
                determinedType = ABSavePrimitiveType.Boolean;
            }

            // If the object is a DateTime - serialize it as a DateTime.
            else if (tCode == TypeCode.DateTime)
            {
                ret            = SerializeDateTime(obj, useSB, sb);
                determinedType = ABSavePrimitiveType.DateTime;
            }

            // If it's a type, just write it out using the ABSaveWriter (for some reason there is no TypeConverter built-in for a type!)
            else if (obj is Type)
            {
                ret            = SerializeType(obj, useSB, sb);
                determinedType = ABSavePrimitiveType.Type;
            }

            // Otherwise, we'll attempt to find a built-in type converter (to a string)
            else
            {
                // Mark it as an object.
                determinedType = ABSavePrimitiveType.Object;

                // Attempt to get a converter for it.
                var canBeTypeConverted = false;
                var typeConv           = TypeDescriptor.GetConverter(objType);

                // Check if the type converter can actually convert it to a string.
                if (typeConv.IsValid(obj))
                {
                    if (typeConv.CanConvertTo(typeof(string)))
                    {
                        canBeTypeConverted = true;
                    }
                }

                // If it can be type converted, convert it using that, and then write it as a string.
                if (canBeTypeConverted)
                {
                    ret = ABSaveWriter.WriteString(typeConv.ConvertToString(obj), writeNextInstructionSymbol, useSB, sb);
                }

                // Otherwise, if it can't be type converted... Manually convert it.
                else
                {
                    ret = SerializeObject(obj, type, objType, settings, writeNextInstructionSymbol, useSB, sb, dnWriteEndLevel);
                }
            }

            // Return the result from this.
            return(ret);
        }
 /// <summary>
 /// Serializes a DateTime - using the number of ticks on a DateTime.
 /// </summary>
 /// <param name="obj"></param>
 /// <param name="writeNextInstructionSymbol">Whether it will write \u0001 on the start - usually false if it is serializing the first object in a class.</param>
 /// <param name="useSB">Whether this will write to a string builder (if true), or return a string (if false).</param>
 /// <param name="sb">The StringBuilder to write to - if <paramref name="useSB"/> is true.</param>
 /// <returns>If <paramref name="useSB"/> is false, this method will return the result as a string.</returns>
 public static string SerializeDateTime(DateTime obj, bool useSB = false, StringBuilder sb = null)
 {
     // Write the ticks, we're using "WriteNumerical" because the ticks are a long.
     return(ABSaveWriter.WriteNumerical(obj.Ticks, TypeCode.Int64, true, useSB, sb));
 }