Beispiel #1
0
 public void collapseUINotPicking()
 {
     towerPos = null;
     //isPickingTower = false;
     position = Vector3.zero;
     GameObject.FindGameObjectWithTag("TowerUI").SetActive(false);
 }
Beispiel #2
0
 public void UpdatePos(tower_spawning tow)
 {
     towerPos = tow;
     //isPickingTower = true;
     position = towerPos.transform.position;
 }