void Start()
 {
     fruitSpawnTimer = fruitSpawnDelay / 2;
     skewer          = GameObject.FindGameObjectWithTag("Skewer");
     fruitPrototypes = GameManager.Instance.gameState.fullSequence;
     skewerScript    = skewer.GetComponent <SkewerController>();
 }
 void Start()
 {
     skewer = GameObject.FindWithTag("Skewer").GetComponent <SkewerController>();
     Debug.Log(Score());
     // for (int i = 0; i < Score(); i++)
     // {
     //     flowers[i].enabled = true;
     // }
     //
     // for (int i = Score(); i < flowers.Count; i++)
     // {
     //     flowers[i].enabled = false;
     // }
 }