public override void ForceToRelease() { coreObject = null; base.ForceToRelease(); }
public override void Destroy() { coreObject = null; base.Destroy(); }
public TerrainObject3D() { coreObject = Engine.ObjectSystemFactory.CreateTerrainObject3D(); GC.Object3Ds.AddObject(coreObject.GetPtr(), this); commonObject = coreObject; }
public TerrainObject3D() { coreObject = Engine.ObjectSystemFactory.CreateTerrainObject3D(); GC.Object3Ds.AddObject(coreObject.GetPtr(), this); commonObject = coreObject; }