// Use this for initialization void Start() { blood = GameObject.Find("Canvas/Blood").GetComponent <textset>(); score = GameObject.Find("Canvas/Score").GetComponent <sroceset>(); GameObject tmp = Resources.Load("Cube2") as GameObject; }
// Use this for initialization void Start() { blood = GameObject.Find("Canvas/Blood").GetComponent <textset>(); score = GameObject.Find("Canvas/Score").GetComponent <sroceset>(); //GameObject tmp = Resources.Load("Cube2")as GameObject; GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube); obj1.transform.position = new Vector3(-1, -2, 0); obj1.transform.localScale = new Vector3(3.86415f, 0.5569274f, 1); obj1.name = "Cube2"; //obj1.renderer.material.mainTexture = (Texture) Resources.Load("") }
// Use this for initialization void Start() { blood = GameObject.Find("Canvas/Blood").GetComponent <textset>(); score = GameObject.Find("Canvas/Score").GetComponent <sroceset>(); }