Beispiel #1
0
 private void Awake()
 {
     DontDestroyOnLoad(gameObject);
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }
Beispiel #2
0
 /// <summary>
 /// Copy the values from the given event. This allows this Force instance to emulate the force specified in the
 /// ForceEvent. This is necessary because ForceEvents are not applied on entities directly. It takes a Force instance
 /// to directly apply a Force on an entity. Therefore, to apply a ForceEvent on an entity, its parameters must first be
 /// copied into a Force instance, which is then applied on the entity.
 /// </summary>
 public void CopyValues(ForceEvent forceEvent)
 {
     // Copy the values from the ForceEvent. Note that the ForceEvents do not directly specify a start time or duration.
     // Rather, it is the Brawler.Event instance which wraps this ForceEvent that specifies it. Further, a ForceEvent
     // cannot have an OnCompleteEvent. Otherwise, since ForceEvents are wrapped by a Brawler.Event instance, this would
     // cause a circular recursion which would infinitely create new Brawler.Event and ForceEvent instances
     forceType = forceEvent.forceType;
     velocity  = forceEvent.velocity;
     relativeToFacingDirection = forceEvent.relativeToFacingDirection;
     target = forceEvent.target;
     customTargetPosition = forceEvent.customTargetPosition;
     faceTarget           = forceEvent.faceTarget;
 }