// Start is called before the first frame update
 private void OnTriggerEnter(Collider col)
 {
     if (col.tag == "Player")
     {
         GameObject   controlador = GameObject.Find("controladorPlacar");
         scriptPlacar script      = controlador.GetComponent <scriptPlacar>();
         script.atualizar(1);
         Destroy(this.gameObject);
     }
 }
Beispiel #2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag != "Player")
     {
         GameObject   gamePlacar = GameObject.Find("controlePlacar");
         scriptPlacar script     = gamePlacar.GetComponent <scriptPlacar>();
         script.incrementar(1);
     }
     Destroy(collision.gameObject);
     Destroy(gameObject);
 }