Beispiel #1
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 protected extern float texture(sampler1DArrayShadow sampler, float p, float bias = 0);
Beispiel #2
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 public static vec4 texture(Location location, sampler1DArrayShadow sampler, vec3 P, float bias = 0)
 {
     throw new NotImplementedException();
 }
Beispiel #3
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 protected extern float textureGradOffset(sampler1DArrayShadow sampler, vec3 p, float dPdx, float dPdy, int offset);
Beispiel #4
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 protected extern ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
Beispiel #5
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 protected extern float textureGrad(sampler1DArrayShadow sampler, vec3 p, float dPdx, float dPdy);
Beispiel #6
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 protected extern float textureLodOffset(sampler1DArrayShadow sampler, vec3 p, int lod, int offset);
Beispiel #7
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 protected extern float textureLod(sampler1DArrayShadow sampler, vec3 p, float lod);