void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { Destroy(this.gameObject); sPlayer player = other.GetComponent <sPlayer>(); if (player == null) { Player player1 = other.GetComponent <Player>(); player1.Damage(); } player.Damage(); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { Player player = other.GetComponent <Player>(); if (player != null) { player.TShotUp(); } sPlayer player1 = other.GetComponent <sPlayer>(); if (player1 != null) { player1.TShotUp(); } Destroy(this.gameObject); } }