Beispiel #1
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.CompareTag("Player"))
     {
         knight.TakeDamage(damageAmount);
     }
 }
Beispiel #2
0
    private void OnTriggerEnter2D(Collider2D hitInfo)
    {
        playerMovement player = hitInfo.GetComponent <playerMovement>();

        if (player != null)
        {
            player.TakeDamage(damage);
        }
    }
    public void Explode()
    {
        if (rb != null && canExplode && !hasExploded)
        {
            playerMovement pMove = rb.GetComponent <playerMovement>();

            if (Vector3.Distance(rb.position, transform.position) < explosionRadius)
            {
                Debug.Log(rb.gameObject.name);
                CharacterController cc = rb.GetComponent <CharacterController>();
                cc.enabled = false;
            }
            if (pMove != null)
            {
                if (Vector3.Distance(rb.position, transform.position) < explosionRadius)
                {
                    pMove.TakeDamage(explosionDamage);
                }

                if (pMove.touchingGround)
                {
                    pMove.rb = rb;
                }
            }

            Vector3 explosionPosition = new Vector3(transform.position.x, transform.position.y - 0.1f, transform.position.z);

            if (Vector3.Distance(rb.position, transform.position) < explosionRadius)
            {
                rb.AddExplosionForce(force, explosionPosition, explosionRadius);
            }

            hasExploded = true;
            Destroy(gameObject);
            GameObject explosionEffectObject = Instantiate(explosionEffect, transform.position, Quaternion.identity); //Spawn the explosion particle effect
            Destroy(explosionEffectObject, 3f);
            Debug.Log("KABOOM");
        }
    }