Beispiel #1
0
 public void attackAnimation()
 {
     if (attacking == false)
     {
         if (Input.GetKeyDown("space"))
         {
             Debug.Log("SPACE PRESSED");
             playerMov.InputEnabled = false;
             attacking = true;
             anim.ChangeAnimationState(atkk);
             playerMov.ChangeAnimationState("weaponIdle");
             Invoke("unlockAtkk", anim.animationTime());
         }
     }
 }