Beispiel #1
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 internal static extern uint uint_const_PxScenePtr_getActorsPtr_PxActorTypeFlagsPtr_PxActorPtr_uint_(physx.PxScenePtr pvk_this, physx.PxActorTypeFlagsPtr pvk_types, physx.PxActorPtr *pvk_userBuffer, uint pvk_bufferSize);
Beispiel #2
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 internal static extern uint uint_const_PxScenePtr_getNbActorsPtr_PxActorTypeFlagsPtr_(physx.PxScenePtr pvk_this, physx.PxActorTypeFlagsPtr pvk_types);