Beispiel #1
0
    void Start()
    {
        GameObject pixel_res = Resources.Load("pixel") as GameObject;

        for (int i = 0; i <= 50; i++)
        {
            GameObject pixel    = Instantiate(pixel_res) as GameObject;
            particle   particle = pixel.GetComponent <particle> ();

            int size = (int)(Random.value * 3) + 1;
            pixel.transform.localScale = new Vector2(size, size);

            int life_time = (int)(60 * Random.value + 60);
            int wait_time = (int)(15 * Random.value);

            float   speed  = 3.5f;
            Vector2 speed2 = new Vector2(Random.value * 2 - 1, Random.value * 2 - 1).normalized *speed;

            particle.init(life_time, wait_time, new Color(1, 0.8978f, 0, 1), new Color(1f, 0.259f, 0, 1));
            particle.set_gravity(0.05f * (Random.value * 2 - 1) + 0.8f);
            particle.set_speed(speed2);
            particle.set_target(transform.parent.gameObject);
            particle.set_position_miu(transform.localPosition);
        }
        Destroy(transform.gameObject);
    }