Beispiel #1
0
    void Start()
    {
        GameObject pixel_res = Resources.Load("spirit") as GameObject;

        for (int i = 0; i <= 1; i++)
        {
            GameObject pixel    = Instantiate(pixel_res) as GameObject;
            particle   particle = pixel.GetComponent <particle> ();

            int size = (int)(Random.value * 3) + 1;
            pixel.transform.localScale = new Vector2(size, size);

            int life_time = (int)(100 * Random.value + 100);
            int wait_time = (int)(5 * Random.value);


            particle.init(life_time, wait_time, new Color(1f, 0.259f, 0, 1), new Color(0, 0, 0, 0));
            particle.set_gravity(0.05f * (Random.value * 2 - 1));
            particle.set_speed(new Vector2(Random.value * 0.5f * transform.localScale.x, Random.value * 0.5f));
            if (transform.parent != null)
            {
                particle.set_target(transform.parent.gameObject);
            }
            else
            {
                particle.set_target(null);
            }
        }
        Destroy(transform.gameObject);
    }
Beispiel #2
0
    void Start()
    {
        GameObject pixel_res = Resources.Load("pixel") as GameObject;

        for (int i = 0; i <= 50; i++)
        {
            GameObject pixel    = Instantiate(pixel_res) as GameObject;
            particle   particle = pixel.GetComponent <particle> ();

            int size = (int)(Random.value * 3) + 1;
            pixel.transform.localScale = new Vector2(size, size);

            int life_time = (int)(60 * Random.value + 60);
            int wait_time = (int)(15 * Random.value);

            float   speed  = 3.5f;
            Vector2 speed2 = new Vector2(Random.value * 2 - 1, Random.value * 2 - 1).normalized *speed;

            particle.init(life_time, wait_time, new Color(1, 0.8978f, 0, 1), new Color(1f, 0.259f, 0, 1));
            particle.set_gravity(0.05f * (Random.value * 2 - 1) + 0.8f);
            particle.set_speed(speed2);
            particle.set_target(transform.parent.gameObject);
            particle.set_position_miu(transform.localPosition);
        }
        Destroy(transform.gameObject);
    }
Beispiel #3
0
    void Update()
    {
        if (is_active)
        {
            wait--;
            if (wait < 0)
            {
                if (transform.parent != null && transform.parent.gameObject != null)
                {
                    GameObject pixel_res = Resources.Load("pixel") as GameObject;
                    for (int i = 0; i <= 1; i++)
                    {
                        GameObject pixel    = Instantiate(pixel_res) as GameObject;
                        particle   particle = pixel.GetComponent <particle> ();

                        int size = (int)(Random.value * 2) + 1;
                        pixel.transform.localScale = new Vector2(size, size);

                        int life_time = (int)(20 * Random.value + 20);
                        int wait_time = (int)(2 * Random.value);


                        particle.init(life_time, wait_time, new Color(1, 1, 1, 1), new Color(1, 1, 1, 0));
                        particle.set_speed(random_vector(direction2) * (Random.value * 8 + 8));
                        particle.set_gravity(0.05f * (Random.value * 2 - 1) + 0.1f);
                        particle.set_target(transform.parent.gameObject);
                    }
                    for (int i = 0; i <= 3; i++)
                    {
                        GameObject pixel    = Instantiate(pixel_res) as GameObject;
                        particle   particle = pixel.GetComponent <particle> ();

                        int size = (int)(Random.value * 2) + 1;
                        pixel.transform.localScale = new Vector2(size, size);

                        int life_time = (int)(35 * Random.value + 35);
                        int wait_time = (int)(2 * Random.value);


                        particle.init(life_time, wait_time, new Color(1, 1, 1, 1), new Color(1, 1, 1, 0));
                        particle.set_speed(random_vector(direction2) * (Random.value * 4 + 4));
                        particle.set_gravity(0.05f * (Random.value * 2 - 1) + 1.5f);
                        particle.set_target(transform.parent.gameObject);
                    }
                    Destroy(transform.gameObject);
                }
            }
        }
    }