Beispiel #1
0
 void Start()
 {
     cameraSize = Library.Instance.GetCameraScale();
     loadingObjects[(int)loader._backGroundPlane].transform.localScale = new Vector3(cameraSize.x*10, cameraSize.y*10, 1);
     if(speedCountTimer == 0) speedCountTimer = 2;
     sceneToLoad = "NiamNiam";
     Application.backgroundLoadingPriority = ThreadPriority.Low;
     TotalManager.Instance.FinishedLoading( loadingObjects[(int)loader._root] );
     _loadingProcess = loadingProcess._one;
     loading = true;
     sceneLoaded = 0;
     AssetLoad.Instance.StartLoading(true);
 }
Beispiel #2
0
 public void FinishLoader()
 {
     fadingMenu = true;
     loading = false;
     sceneToLoad = "";
     sceneLoaded = 2;
     _loadingProcess  = loadingProcess._null;
     UpdateInfoLoader();
     _loadingProcess  = loadingProcess._stop;
     loadingObjects[(int)loader._uiroot].SetActive(true);
     PageSelector.Instance.AdaptPageSelectorToScreen(cameraSize);
     TotalManager.Instance.PageSelectorEnabled(false);
 }
Beispiel #3
0
    public void IncrementOnce()
    {
        _loadingProcess++;
        if((int)_loadingProcess > 3)
            _loadingProcess = loadingProcess._null;

        UpdateInfoLoader();
        timer = 0;
    }