Beispiel #1
0
 /// <summary>Cancel animation</summary>
 public void cancelAbs(iAbsoluteTimeUpdate obj, bool complete = true)
 {
     if (absolute.TryGetValue(obj, out var pa))
     {
         if (complete && pa.finish != TimeSpan.MaxValue)
         {
             obj.tick(pa.finish);
         }
         absolute.Remove(obj);
         cancelled();
         return;
     }
     // ConsoleLogger.logWarning( "Cancel animation did nothing, it wasn't running" );
 }
Beispiel #2
0
 /// <summary>Start a finite animation that receives total time elapsed</summary>
 public void startAbs(TimeSpan duration, iAbsoluteTimeUpdate obj, eAnimationTimer time = eAnimationTimer.AbsoluteTime)
 {
     validateDuration(duration, false);
     absolute.AddOrUpdate(obj, new Animation(time, timers[time] + duration));
     RunPolicy.animationStarted(content);
 }
Beispiel #3
0
 /// <summary>Start an infinite animation that receives total time elapsed</summary>
 public void startAbs(iAbsoluteTimeUpdate obj, eAnimationTimer time = eAnimationTimer.AbsoluteTime)
 {
     absolute.AddOrUpdate(obj, new Animation(time));
     RunPolicy.animationStarted(content);
 }
Beispiel #4
0
 /// <summary>True if the animation is playing</summary>
 public bool playingAbs(iAbsoluteTimeUpdate obj)
 {
     return(absolute.TryGetValue(obj, out var unused));
 }