Beispiel #1
0
		void FindReferencesButtonClick(object sender, EventArgs e)
		{
			if (csharpTreeView.SelectedNode == null)
				return;
			
			SimpleProjectContent project = new SimpleProjectContent();
			var parsedFile = new TypeSystemConvertVisitor(project, "dummy.cs").Convert(compilationUnit);
			project.UpdateProjectContent(null, parsedFile);
			
			List<ITypeResolveContext> projects = new List<ITypeResolveContext>();
			projects.Add(project);
			projects.AddRange(builtInLibs.Value);
			
			using (var context = new CompositeTypeResolveContext(projects).Synchronize()) {
				CSharpResolver resolver = new CSharpResolver(context);
				
				AstNode node = (AstNode)csharpTreeView.SelectedNode.Tag;
				IResolveVisitorNavigator navigator = new NodeListResolveVisitorNavigator(new[] { node });
				ResolveVisitor visitor = new ResolveVisitor(resolver, parsedFile, navigator);
				visitor.Scan(compilationUnit);
				IEntity entity;
				MemberResolveResult mrr = visitor.GetResolveResult(node) as MemberResolveResult;
				TypeResolveResult trr = visitor.GetResolveResult(node) as TypeResolveResult;
				if (mrr != null) {
					entity = mrr.Member;
				} else if (trr != null) {
					entity = trr.Type.GetDefinition();
				} else {
					return;
				}
				
				FindReferences fr = new FindReferences();
				int referenceCount = 0;
				FoundReferenceCallback callback = delegate(AstNode matchNode, ResolveResult result) {
					referenceCount++;
				};
				
				var searchScopes = fr.GetSearchScopes(entity);
				navigator = new CompositeResolveVisitorNavigator(searchScopes.Select(s => s.GetNavigator(callback)).ToArray());
				visitor = new ResolveVisitor(resolver, parsedFile, navigator);
				visitor.Scan(compilationUnit);
				
				csharpTreeView.BeginUpdate();
				ShowResolveResultsInTree(csharpTreeView.Nodes, visitor);
				csharpTreeView.EndUpdate();
				
				MessageBox.Show("Found " + referenceCount + " references to " + entity.FullName);
			}
		}
Beispiel #2
0
		void ResolveButtonClick(object sender, EventArgs e)
		{
			SimpleProjectContent project = new SimpleProjectContent();
			TypeSystemConvertVisitor convertVisitor = new TypeSystemConvertVisitor(project, "dummy.cs");
			compilationUnit.AcceptVisitor(convertVisitor, null);
			project.UpdateProjectContent(null, convertVisitor.ParsedFile.TopLevelTypeDefinitions, null, null);
			
			List<ITypeResolveContext> projects = new List<ITypeResolveContext>();
			projects.Add(project);
			projects.AddRange(builtInLibs.Value);
			
			using (var context = new CompositeTypeResolveContext(projects).Synchronize()) {
				CSharpResolver resolver = new CSharpResolver(context);
				
				IResolveVisitorNavigator navigator = null;
				if (csharpTreeView.SelectedNode != null) {
					navigator = new NodeListResolveVisitorNavigator(new[] { (AstNode)csharpTreeView.SelectedNode.Tag });
				}
				ResolveVisitor visitor = new ResolveVisitor(resolver, convertVisitor.ParsedFile, navigator);
				visitor.Scan(compilationUnit);
				csharpTreeView.BeginUpdate();
				ShowResolveResultsInTree(csharpTreeView.Nodes, visitor);
				csharpTreeView.EndUpdate();
			}
		}
Beispiel #3
0
        /// <summary>
        /// Public translation interface.
        /// Translates the given method to HLSL
        /// </summary>
        /// <param name="s">Shader type definition.</param>
        /// <param name="m">A method representing a shader to translate.</param>
        /// <param name="attr">The shader type as attribute (either FragmentShaderAttribute or VertexShaderAttribute</param>
        /// <param name="type">The shader type as ShaderType</param>
        /// <returns>The translated GLSL shader source</returns>
        public FunctionDescription Transform(TypeDefinition s, MethodDefinition m, CustomAttribute attr,
            ShaderType type)
        {
            if (s == null)
                throw new ArgumentNullException("s");

            if (m == null)
                throw new ArgumentNullException("m");

            if (attr == null)
                throw new ArgumentNullException("attr");

            var sbase = s.BaseType.Resolve();
            while (sbase.MetadataToken.ToInt32() != typeof(Shader).MetadataToken)
                sbase = sbase.BaseType.Resolve();

            var dctx = new DecompilerContext(s.Module)
            {
                CurrentType = s,
                CurrentMethod = m,
                CancellationToken = CancellationToken.None
            };
            var d = AstMethodBodyBuilder.CreateMethodBody(m, dctx);

            //var ctx = new CecilTypeResolveContext(sbase.Module);

            var loader = new CecilLoader();
            var mscorlib = loader.LoadAssemblyFile(typeof(object).Assembly.Location);
            var slsharp = loader.LoadAssembly(sbase.Module.Assembly);
            var project = loader.LoadAssembly(s.Module.Assembly);

            var ctx = new CompositeTypeResolveContext(new[] { project, slsharp, mscorlib });
            var resolver = new CSharpResolver(ctx, CancellationToken.None) {UsingScope = new UsingScope(project)};

            /*
            foreach (var v in m.Body.Variables)
            {
                resolver.AddVariable(v.VariableType, null, v.Name)
            }*/

            //resolver.AddVariable()

            //resolver.LocalVariables = m.Body.Variables;

            // TODO: need a more sane way to get the correct class + member
            var ss = ctx.GetAllTypes().First(c => c.FullName == s.FullName);
            resolver.CurrentTypeDefinition = ss;
            resolver.CurrentMember = ss.Methods.First(n => SameMethod(m, n, ctx));

            var rv = new ResolveVisitor(resolver, new ParsedFile("memory", resolver.UsingScope), null);

            var glsl = new HlslVisitor(d, attr, rv, dctx);

            _functions.UnionWith(glsl.Functions);

            var entry = (bool)attr.ConstructorArguments.FirstOrDefault().Value;
            var sig = HlslVisitor.GetSignature(m);

            var code = glsl.Result;
            var desc = new FunctionDescription(Shader.GetMethodName(m), sig + code, entry, type);

            _dependencies.UnionWith(glsl.Dependencies);

            return desc;
        }