Beispiel #1
0
        public void StringInterop()
        {
            var v = new float2(-9f, -6.5f);

            var s0 = v.ToString();
            var s1 = v.ToString("#");

            var v0 = float2.Parse(s0);
            var v1 = float2.Parse(s1, "#");

            Assert.AreEqual(v, v0);
            Assert.AreEqual(v, v1);

            var b0 = float2.TryParse(s0, out v0);
            var b1 = float2.TryParse(s1, "#", out v1);

            Assert.That(b0);
            Assert.That(b1);
            Assert.AreEqual(v, v0);
            Assert.AreEqual(v, v1);

            b0 = float2.TryParse(null, out v0);
            Assert.False(b0);
            b0 = float2.TryParse("", out v0);
            Assert.False(b0);
            b0 = float2.TryParse(s0 + ", 0", out v0);
            Assert.False(b0);

            Assert.Throws <NullReferenceException>(() => { float2.Parse(null); });
            Assert.Throws <FormatException>(() => { float2.Parse(""); });
            Assert.Throws <FormatException>(() => { float2.Parse(s0 + ", 0"); });

            var s2 = v.ToString(";", CultureInfo.InvariantCulture);

            Assert.That(s2.Length > 0);

            var s3 = v.ToString("; ", "G");
            var s4 = v.ToString("; ", "G", CultureInfo.InvariantCulture);
            var v3 = float2.Parse(s3, "; ", NumberStyles.Number);
            var v4 = float2.Parse(s4, "; ", NumberStyles.Number, CultureInfo.InvariantCulture);

            Assert.AreEqual(v, v3);
            Assert.AreEqual(v, v4);

            var b4 = float2.TryParse(s4, "; ", NumberStyles.Number, CultureInfo.InvariantCulture, out v4);

            Assert.That(b4);
            Assert.AreEqual(v, v4);
        }
Beispiel #2
0
    public override string ToString()
    {
        string a = Min.ToString();
        string b = Max.ToString();

        return(a + ", " + b);
    }
Beispiel #3
0
        public void ToString_CultureDE()
        {
            string s = "(1,5; 1,5)";
            float2 f = float2.One * 1.5f;

            Assert.Equal(s, f.ToString(new CultureInfo("de-DE")));
        }
Beispiel #4
0
    public override string ToString()
    {
        string a = Origin.ToString();
        string b = Direction.ToString();

        return("p" + a + " + t * " + b);
    }
Beispiel #5
0
        public void ToString_InvariantCulture()
        {
            string s = "(1.5, 1.5)";
            float2 f = float2.One * 1.5f;

            Assert.Equal(s, f.ToString(CultureInfo.InvariantCulture));
        }
Beispiel #6
0
        public void Float2_WriteToString(float v0, float v1)
        {
            string s  = NormalFormat.F(v0, v1);
            float2 n  = new float2(v0, v1);
            string sn = n.ToString();

            Assert.That(sn, Is.EqualTo(s));
        }
Beispiel #7
0
        private Gamepad GetConnectingGamepad()
        {
            foreach (Gamepad pad in Gamepad.all)
            {
                if (!IsConnected(pad.deviceId))
                {
                    if (pad.startButton.wasPressedThisFrame ||
                        pad.selectButton.wasPressedThisFrame ||
                        pad.aButton.wasPressedThisFrame ||
                        pad.bButton.wasPressedThisFrame ||
                        pad.yButton.wasPressedThisFrame ||
                        pad.xButton.wasPressedThisFrame ||
                        pad.leftTrigger.wasPressedThisFrame ||
                        pad.rightTrigger.wasPressedThisFrame ||
                        pad.leftShoulder.wasPressedThisFrame ||
                        pad.rightShoulder.wasPressedThisFrame ||
                        pad.leftStickButton.wasPressedThisFrame ||
                        pad.rightStickButton.wasPressedThisFrame ||

                        pad.buttonEast.wasPressedThisFrame ||
                        pad.buttonNorth.wasPressedThisFrame ||
                        pad.buttonSouth.wasPressedThisFrame ||
                        pad.buttonWest.wasPressedThisFrame ||

                        pad.crossButton.wasPressedThisFrame ||
                        pad.circleButton.wasPressedThisFrame ||
                        pad.triangleButton.wasPressedThisFrame ||
                        pad.squareButton.wasPressedThisFrame)
                    {
                        Debug.Log("Buttons were pressed.");
                        return(pad);
                    }
                    float2 leftStick  = pad.leftStick.ReadValue();
                    float2 rightStick = pad.rightStick.ReadValue();
                    if (math.abs(leftStick.x) > 0.49f ||
                        math.abs(leftStick.y) > 0.49f ||
                        math.abs(rightStick.x) > 0.49f ||
                        math.abs(rightStick.y) > 0.49f)
                    {
                        Debug.Log("Sticks were pressed:" + leftStick.ToString() + ":" + rightStick.ToString());
                        return(pad);
                    }
                }
            }
            return(null);
        }
Beispiel #8
0
        public void ConvertFromFloat2(int i, float f, double d, bool isTrue, string text, double2 d2, double3 d3, double4 d4, double4x4 d4x4, float2 f2, float3 f3, float4 f4, float4x4 f4x4)
        {
            text = f2.ToString();

            ConverterClass source   = new ConverterClass();
            ConverterClass expected = new ConverterClass();
            Node           root     = new Node(source);
            Node           node     = new Node(expected);
            Circuit        circuit  = new Circuit();

            circuit.AddNode(root);
            circuit.AddNode(node);
            circuit.AddRoot(root);

            source.f2 = f2;

            root.Attach("f2", node, "i");
            root.Attach("f2", node, "f");
            root.Attach("f2", node, "d");
            root.Attach("f2", node, "isTrue");
            root.Attach("f2", node, "text");
            root.Attach("f2", node, "d2");
            root.Attach("f2", node, "d3");
            root.Attach("f2", node, "d4");
            root.Attach("f2", node, "d4x4");
            root.Attach("f2", node, "f2");
            root.Attach("f2", node, "f3");
            root.Attach("f2", node, "f4");
            root.Attach("f2", node, "f4x4");

            circuit.Execute();

            Assert.True(expected.i == i, "Error when parsing to int: Should be " + i + " but is " + expected.i + ".");
            Assert.True(expected.f == f, "Error when parsing to float: Should be " + f + " but is " + expected.f + ".");
            Assert.True(expected.d == d, "Error when parsing to double: Should be " + d + " but is " + expected.d + ".");
            Assert.True(expected.isTrue == isTrue, "Error when parsing to bool: Should be " + isTrue + " but is " + expected.isTrue + ".");
            Assert.True(expected.text == text, "Error when parsing to string: Should be " + text + " but is " + expected.text + ".");
            Assert.True(expected.d2 == d2, "Error when parsing to double2: Should be " + d2 + " but is " + expected.d2 + ".");
            Assert.True(expected.d3 == d3, "Error when parsing to double3: Should be " + d3 + " but is " + expected.d3 + ".");
            Assert.True(expected.d4 == d4, "Error when parsing to double4: Should be " + d4 + " but is " + expected.d4 + ".");
            Assert.True(expected.d4x4 == d4x4, "Error when parsing to double4x4: Should be " + d4x4 + " but is " + expected.d4x4 + ".");
            Assert.True(expected.f2 == f2, "Error when parsing to float2: Should be " + f2 + " but is " + expected.f2 + ".");
            Assert.True(expected.f3 == f3, "Error when parsing to float3: Should be " + f3 + " but is " + expected.f3 + ".");
            Assert.True(expected.f4 == f4, "Error when parsing to float4: Should be " + f4 + " but is " + expected.f4 + ".");
            Assert.True(expected.f4x4 == f4x4, "Error when parsing to float4x4: Should be " + f4x4 + " but is " + expected.f4x4 + ".");
        }
Beispiel #9
0
 public override string ToString()
 {
     return(string.Format("min:{0} max:{1}", min.ToString(), max.ToString()));
 }
Beispiel #10
0
        public void Parse_ToString_CultureDE()
        {
            float2 f = float2.One * 1.5f;

            Assert.Equal(f, float2.Parse(f.ToString(new CultureInfo("de-DE")), new CultureInfo("de-DE")));
        }
Beispiel #11
0
        public void Parse_ToString_InvariantCulture()
        {
            float2 f = float2.One * 1.5f;

            Assert.Equal(f, float2.Parse(f.ToString(CultureInfo.InvariantCulture), CultureInfo.InvariantCulture));
        }
Beispiel #12
0
        public void Parse_ToString_NoCulture()
        {
            float2 f = float2.One * 1.5f;

            Assert.Equal(f, float2.Parse(f.ToString()));
        }
Beispiel #13
0
 /// <summary>
 /// Returns a string representation of this vector using a provided seperator and a format and format provider for each component.
 /// </summary>
 public static string ToString(float2 v, string sep, string format, IFormatProvider provider) => v.ToString(sep, format, provider);
Beispiel #14
0
 /// <summary>
 /// Returns a string representation of this vector using a provided seperator and a format for each component.
 /// </summary>
 public static string ToString(float2 v, string sep, string format) => v.ToString(sep, format);
Beispiel #15
0
 /// <summary>
 /// Returns a string representation of this vector using a provided seperator.
 /// </summary>
 public static string ToString(float2 v, string sep) => v.ToString(sep);
Beispiel #16
0
 /// <summary>
 /// Returns a string representation of this vector using ', ' as a seperator.
 /// </summary>
 public static string ToString(float2 v) => v.ToString();