Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     //int goal, float gainGla, float gainPla, float gainMet, float gainPaper, float gainComp,
     //float drop, float speed, int limit, float gap
     Time.timeScale = 1;
     settings.setDifficulty(20, 1.0f, 1.2f, 1.5f, 0.7f, 0.5f, .011f, .05f, 10, 2f);
 }
Beispiel #2
0
 void selectLevel1()
 {
     difficultySettings.levelCounter = 1;
     difficultySettings.levelGoal    = 5;
     settings.setDifficulty(5, .05f, .03f, .02f, 10, 2f);
     levelManager.LoadPlayScene();
 }
Beispiel #3
0
 //This is the initial settings for endless mode. I apologize for the shit name and location but
 //I'm not brave enough to move it myself
 void selectLevel1()
 {
     difficultySettings.levelCounter = 1;
     difficultySettings.levelGoal    = 5;
     //int goal, float gainGla, float gainPla, float gainMet, float gainPaper, float gainComp,
     //float drop, float speed, int landfillLimit, float gap
     settings.setDifficulty(5, .05f, .1f, .15f, .05f, .02f, .03f, .02f, 5, 2f);
     levelManager.LoadPlayScene();
 }
    // Use this for initialization
    void Start()
    {
        //int goal, float gainGla, float gainPla, float gainMet, float gainPaper, float gainComp,
        //float drop, float speed, int lives, float gap
        Time.timeScale = 1;
        settings       = new difficultySettings();

        switch (difficultySettings.levelCounter)
        {
        case 1:
            settings.setDifficulty("low");
            break;

        case 2:
            settings.setDifficulty("medium low");
            break;

        case 3:
            settings.setDifficulty("medium");
            break;

        case 4:
            settings.setDifficulty("medium high");
            break;

        case 5:
            settings.setDifficulty("high");
            break;

        default:
            settings.setDifficulty("extreme");
            break;
        }
    }
Beispiel #5
0
 void selectLevel1()
 {
     settings.setDifficulty(5, 0, 0, 0, 0, 0, 0, 0, 100, 2f);
     difficultySettings.tutorialLevelCounter = 1;
     levelManager.LoadNextScene();
 }
 // Use this for initialization
 void Start()
 {
     settings.setDifficulty(10, 1, .011f, .05f, 10, 2f);
 }