// Use this for initialization
    void Start()
    {
        //int goal, float gainGla, float gainPla, float gainMet, float gainPaper, float gainComp,
        //float drop, float speed, int lives, float gap
        Time.timeScale = 1;
        settings       = new difficultySettings();

        switch (difficultySettings.levelCounter)
        {
        case 1:
            settings.setDifficulty("low");
            break;

        case 2:
            settings.setDifficulty("medium low");
            break;

        case 3:
            settings.setDifficulty("medium");
            break;

        case 4:
            settings.setDifficulty("medium high");
            break;

        case 5:
            settings.setDifficulty("high");
            break;

        default:
            settings.setDifficulty("extreme");
            break;
        }
    }