// Use this for initialization void Start() { //int goal, float gainGla, float gainPla, float gainMet, float gainPaper, float gainComp, //float drop, float speed, int lives, float gap Time.timeScale = 1; settings = new difficultySettings(); switch (difficultySettings.levelCounter) { case 1: settings.setDifficulty("low"); break; case 2: settings.setDifficulty("medium low"); break; case 3: settings.setDifficulty("medium"); break; case 4: settings.setDifficulty("medium high"); break; case 5: settings.setDifficulty("high"); break; default: settings.setDifficulty("extreme"); break; } }