// Start is called before the first frame update
 void Awake()
 {
     instance            = this;
     manoIzqInPosition   = false;
     manoDerInPosition   = false;
     piernaIzqInPosition = false;
     piernaDerInPosition = false;
     crearSitio();
     counter = 0;
 }
Beispiel #2
0
 // Start is called before the first frame update
 void Awake()
 {
     instance = this;
     GlobalControl.Instance.musica.Play();
     GlobalControl.Instance.musica.loop = true;
     manoIzqInPosition   = false;
     manoDerInPosition   = false;
     piernaIzqInPosition = false;
     piernaDerInPosition = false;
     tengoQueContar      = false;
     crearSitio();
     counter = 0;
     tiempo  = 0.0f;
     manoIzCube.transform.position    = pos1manoIzqJUEGO;
     manoDerCube.transform.position   = pos1manoDerJUEGO;
     piernaDerCube.transform.position = pos1piernaDerJUEGO;
     piernaIzCube.transform.position  = pos1piernaIzqJUEGO;
     CajaVisual.GetComponent <MeshRenderer>().material = mat1;
 }