void GuildSuperviseResult( byte[] _packet)
	{
		body_SC_GUILD_SUPERVISE_RESULT result = new body_SC_GUILD_SUPERVISE_RESULT();
		result.PacketBytesToClass( _packet);

		if( null == AsHudDlgMgr.Instance.GuildDlg)
		{
			Debug.LogWarning( "Guild dlg is not exist");
			return;
		}

		AsGuildDlg guildDlg = AsHudDlgMgr.Instance.GuildDlg.gameObject.GetComponentInChildren<AsGuildDlg>();
		guildDlg.InitManageTab( result);
	}
Beispiel #2
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	public void InitManageTab( body_SC_GUILD_SUPERVISE_RESULT data)
	{
		panelManager.Init( AsGuildPanelManager.eGuildPanelState.Managing, data);
	}