void GuildInfoResult( byte[] _packet)
	{
		body_SC_GUILD_INFO_RESULT info = new body_SC_GUILD_INFO_RESULT();
		info.PacketBytesToClass( _packet);

		if( null == AsHudDlgMgr.Instance.GuildDlg)
		{
			Debug.LogWarning( "Guild dlg is not exist");
			AsCommonSender.isSendGuild = false;
			return;
		}

		AsGuildDlg guildDlg = AsHudDlgMgr.Instance.GuildDlg.gameObject.GetComponentInChildren<AsGuildDlg>();
		guildDlg.InitInfoTab( info);
		AsCommonSender.isSendGuild = false;
	}
Beispiel #2
0
	public void InitInfoTab( body_SC_GUILD_INFO_RESULT data)
	{
//		guildData = data;
		panelManager.Init( AsGuildPanelManager.eGuildPanelState.Information, data);
	}