Beispiel #1
0
        public Test()
        {
            m_destructionListener = new DestructionListener();
            m_debugDraw           = new CCBox2dDraw("fonts/arial-12");

            b2Vec2 gravity = new b2Vec2();

            gravity.Set(0.0f, -10.0f);
            m_world      = new b2World(gravity);
            m_bomb       = null;
            m_textLine   = 30;
            m_mouseJoint = null;
            m_pointCount = 0;

            m_destructionListener.test = this;
            m_world.SetDestructionListener(m_destructionListener);
            m_world.SetContactListener(this);
            m_world.SetDebugDraw(m_debugDraw);
            m_world.SetContinuousPhysics(true);
            m_world.SetWarmStarting(true);

            m_bombSpawning = false;

            m_stepCount = 0;

            b2BodyDef bodyDef = new b2BodyDef();

            m_groundBody = m_world.CreateBody(bodyDef);
        }
Beispiel #2
0
        public virtual void Step(Settings settings)
        {
            float timeStep = settings.hz > 0.0f ? 1.0f / settings.hz : 0.0f;

            if (settings.pause)
            {
                if (settings.singleStep)
                {
                    settings.singleStep = false;
                }
                else
                {
                    timeStep = 0.0f;
                }

                m_debugDraw.DrawString(5, m_textLine, "****PAUSED****");
                m_textLine += 15;
            }

            b2DrawFlags flags = 0;

            if (settings.drawShapes)
            {
                flags |= b2DrawFlags.e_shapeBit;
            }
            if (settings.drawJoints)
            {
                flags |= b2DrawFlags.e_jointBit;
            }
            if (settings.drawAABBs)
            {
                flags |= b2DrawFlags.e_aabbBit;
            }
            if (settings.drawPairs)
            {
                flags |= b2DrawFlags.e_pairBit;
            }
            if (settings.drawCOMs)
            {
                flags |= b2DrawFlags.e_centerOfMassBit;
            }
            m_debugDraw.SetFlags(flags);

            m_world.SetWarmStarting(settings.enableWarmStarting > 0);
            m_world.SetContinuousPhysics(settings.enableContinuous > 0);
            m_world.SetSubStepping(settings.enableSubStepping > 0);

            m_pointCount = 0;

            m_world.Step(timeStep, settings.velocityIterations, settings.positionIterations);

            if (timeStep > 0.0f)
            {
                ++m_stepCount;
            }
        }
Beispiel #3
0
        public Mouse()
        {
            //m_destructionListener = new DestructionListener();
            m_debugDraw = new CCBox2dDraw("fonts/arial-16");

            b2Vec2 gravity = new b2Vec2();

            gravity.Set(500, 500);

            m_world = new b2World(gravity);


            m_world.SetAllowSleeping(false);
            m_world.SetContinuousPhysics(true);


            m_world.SetDebugDraw(m_debugDraw);
            m_debugDraw.AppendFlags(b2DrawFlags.e_shapeBit | b2DrawFlags.e_aabbBit | b2DrawFlags.e_centerOfMassBit | b2DrawFlags.e_jointBit | b2DrawFlags.e_pairBit);

            m_world.SetContinuousPhysics(true);
            m_world.SetWarmStarting(true);
        }