Beispiel #1
0
        public override void Update(float dt)
        {
            _world.Step(dt, 8, 1);
            //_world.Step(dt, 10, 3);

            foreach (CCPhysicsSprite sprite in _batch.Children)
            {
                if (sprite.Visible && sprite.PhysicsBody.Position.y < 0f)
                {
                    _world.DestroyBody(sprite.PhysicsBody);
                    sprite.Visible = false;
                }
            }

#if WINDOWS || WINDOWSGL || LINUX || MACOS
            CCInputState.Instance.Update(dt);
            PlayerIndex p;
            if (CCInputState.Instance.IsKeyPress(Microsoft.Xna.Framework.Input.Keys.D, PlayerIndex.One, out p))
            {
                _world.Dump();
#if PROFILING
                b2Profile profile = _world.Profile;
                CCLog.Log("]-----------[{0:F4}]-----------------------[", profile.step);
                CCLog.Log("Solve Time = {0:F4}", profile.solve);
                CCLog.Log("# bodies = {0}", profile.bodyCount);
                CCLog.Log("# contacts = {0}", profile.contactCount);
                CCLog.Log("# joints = {0}", profile.jointCount);
                CCLog.Log("# toi iters = {0}", profile.toiSolverIterations);
                if (profile.step > 0f)
                {
                    CCLog.Log("Solve TOI Time = {0:F4} {1:F2}%", profile.solveTOI, profile.solveTOI / profile.step * 100f);
                    CCLog.Log("Solve TOI Advance Time = {0:F4} {1:F2}%", profile.solveTOIAdvance, profile.solveTOIAdvance / profile.step * 100f);
                }

                CCLog.Log("BroadPhase Time = {0:F4}", profile.broadphase);
                CCLog.Log("Collision Time = {0:F4}", profile.collide);
                CCLog.Log("Solve Velocity Time = {0:F4}", profile.solveVelocity);
                CCLog.Log("Solve Position Time = {0:F4}", profile.solvePosition);
                CCLog.Log("Step Time = {0:F4}", profile.step);
#endif
            }
#endif
        }