internal void bindTexture(uint target, __WebGLTexture textureHandle)
 {
     GLES20.glBindTexture((int)target, textureHandle);
 }
Beispiel #2
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 internal void bindTexture(uint target, __WebGLTexture textureHandle)
 {
     GLES20.glBindTexture((int)target, textureHandle);
 }