internal static _SetNodeDepth SetNodeDepth()
            {
                if (_SetNodeDepthFunc == null)
                {
                    _SetNodeDepthFunc =
                        (_SetNodeDepth)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiRiverEditorCtrl_setNodeDepth"), typeof(_SetNodeDepth));
                }

                return(_SetNodeDepthFunc);
            }
Beispiel #2
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            internal static _SetNodeDepth SetNodeDepth()
            {
                if (_SetNodeDepthFunc == null)
                {
                    _SetNodeDepthFunc =
                        (_SetNodeDepth)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnMeshRoad_setNodeDepth"), typeof(_SetNodeDepth));
                }

                return(_SetNodeDepthFunc);
            }