internal static _Regenerate Regenerate()
            {
                if (_RegenerateFunc == null)
                {
                    _RegenerateFunc =
                        (_Regenerate)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiRiverEditorCtrl_regenerate"), typeof(_Regenerate));
                }

                return(_RegenerateFunc);
            }
Beispiel #2
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            internal static _Regenerate Regenerate()
            {
                if (_RegenerateFunc == null)
                {
                    _RegenerateFunc =
                        (_Regenerate)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnMeshRoad_regenerate"), typeof(_Regenerate));
                }

                return(_RegenerateFunc);
            }