/// <summary> /// Holds several timers for the game /// </summary> /// <param name="number"></param> /// <returns></returns> private void Timer(int number) { if (justDodged && number == 1) { t3 += Time.deltaTime; if (t3 > 2) { justDodged = false; t3 = 0; } } if (animator.enabled == false && number == 2) { t1 += Time.deltaTime; if (t1 > 1) { animator.enabled = true; t1 = 0; } } if (aiRecenlyHit && number == 3) { if (aiHealth > 0) { t2 += Time.deltaTime; if (t2 > 1.5) { aiRecenlyHit = false; t2 = 0; } } else { gameManagerScript.Win(); //Debug.Log("You Win!"); } } if (number == 4) { t4 += Time.deltaTime; if (t4 > 2.5) { RunAtPlayer(); t4 = 0; } } if (playerRecentlyHit && number == 5) { t5 += Time.deltaTime; if (t5 > 1) { playerRecentlyHit = false; t5 = 0; } } }