Beispiel #1
0
    private void CmdSpawnPlayer()
    {
        //spawn player at playerNetworkObj position
        GameObject playerObj = Instantiate(playerObjPrefab, transform.position, Quaternion.identity);

        NetworkServer.SpawnWithClientAuthority(playerObj, connectionToClient);
        //increase player count
        playerObj.GetComponent <PlayerController>().disableMovement();
        _gameManager.CmdAddPlayerCount();
    }