Beispiel #1
0
        private void OnRunExampleCountryUpdatePosition(object sender, EventArgs e)
        {
            createCountry();

            ILogicalTime         currentTime;
            ILogicalTimeInterval timeStep;
            ILogicalTime         nextTime;

            for (int i = 0; i < 5; i++)
            {
                currentTime = rtiAmbassador.QueryLogicalTime();
                timeStep    = rtiAmbassador.Federate.HLAlookahead;
                nextTime    = currentTime.Add(timeStep);

                rtiAmbassador.TimeAdvanceRequest(nextTime);
                do
                {
                    rtiAmbassador.EvokeMultipleCallbacks(0.5, 1.0);
                    currentTime = rtiAmbassador.QueryLogicalTime();
                }while (!currentTime.Equals(nextTime));

                aNewCountry.Position = new Sxta.Rti1516.Samples.Vector3FloatStruct(
                    aNewCountry.Position.XComponent + 400 * i, aNewCountry.Position.YComponent + 200 * i, aNewCountry.Position.ZComponent + i / 3);

                System.Threading.Thread.Sleep(1000);
            }

            OnDumpObjects(null, null);
        }
        protected void SimulationMoveActor(Actor anActor, Home aTarget)
        {
            if (isActorInLocation(anActor, anActor.Home))
            {
                if (anActor.Home.BoxesCount > 0 || initialTime)
                {
                    // Función que calcule la llegada
                    ILogicalTime         currentTime = rti.QueryLogicalTime();
                    ILogicalTimeInterval intervalTimeArriveAtTheTarget = GetArrivalTimeToTarget(anActor, aTarget);
                    ILogicalTime         timeArriveAtTheTarget         = currentTime.Add(intervalTimeArriveAtTheTarget);

                    NotifiesBoxInHouse(timeArriveAtTheTarget);

                    MoveActor(anActor, aTarget);

                    anActor.Home.BoxesCount = 0;
                }
            }
            else
            {
                initialTime = false;

                if (!isActorInTarget(anActor, aTarget))
                {
                    MoveActor(anActor, aTarget);
                }
                // El muñeco está en el destino
                else
                {
                    scenario.MoveActorToHome(anActor.Home.PosX, anActor.Home.PosY);
                    sendedBoxInHouseInteraction = false;
                }
            }
        }